void Awake()
    {
        tutorialManager = FindObjectOfType <TutorialMiniGameManager>();
        manager         = FindObjectOfType <TutorialTurnSystem>();
        currentColor    = GetComponent <Camera>().backgroundColor;
        //Getting the fixed bounds for the panning camera
        extents           = CameraExtension.OrthographicBounds(Camera.main).extents;
        cameraSizeOffsetX = extents.x;
        cameraSizeOffsetY = extents.y;

        if (playerTransform == null && TutorialTurnSystem.players.Count > 0)
        {
            playerTransform = TutorialTurnSystem.players[0].transform;
        }
    }
Beispiel #2
0
 void Awake()
 {
     playManager = FindObjectOfType <TutorialTurnSystem>();
     deck.GetComponentInChildren <Button>().onClick.AddListener(DrawCard);
     deck.SetActive(true);
 }
Beispiel #3
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 void Awake()
 {
     playManager = GetComponent <TutorialTurnSystem>();
 }