void Update() { TutDialog pop = GetComponent <TutDialog>(); if (tutStart == true) { pop.PopUp(popUp); tutStart = false; } if (Time.time >= 3f && Time.time <= 3.1) { if (controls == true) { Debug.Log("Controls"); pop.PopUp1(popUp1); controls = false; } } else if (coinManager.coins >= 1) { if (firstCoin == true) { pop.PopUp3(popUp3); firstCoin = false; } } else if (comboManager.combo >= 2) { if (firstCombo == true) { pop.PopUp2(popUp2); firstCombo = false; } } if (playerState.currentState == PlayerStateManager.PlayerState.Primed && firstTrick == true) { pop.TricksText(tricksText); firstTrick = false; } else if (playerState.currentState == PlayerStateManager.PlayerState.Grinding && firstGrind == true) { pop.GrindText(grindText); firstGrind = false; } else if (Time.time >= 60f) { Debug.Log("Win"); pop.WinText(winText); } }
private void Start() { Scene scene = SceneManager.GetActiveScene(); if (scene.name == TutorialScene) { tutDialog = FindObjectOfType <TutDialog>(); tutorialActive = true; } pauseMenu = FindObjectOfType <PauseMenu>(); }