// Use this for initialization void Start() { pushed = false; screenAnimator = GameObject.Find("VendingScreen").GetComponent <Animator>(); buttonAnimator = transform.parent.gameObject.GetComponent <Animator>(); trolleyAnimator = GameObject.Find("TrackHolder").GetComponent <TrolleyAnimator>(); trolley_animation = GameObject.Find("TrolleyFinal").GetComponent <Animation>(); left_door_animation = GameObject.Find("LeftGate").GetComponent <Animation>(); right_door_animation = GameObject.Find("RightGate").GetComponent <Animation>(); td = trolley_delay; tp = trolley_pause; scene_director = GameObject.Find("SceneDirector").GetComponent <SceneDirector>(); screen_move_reverse = GameObject.Find("VendingScreen").GetComponentsInChildren <AudioSource>()[1]; }
void Start() { player = FindObjectOfType <Player>(); audioHelper = Camera.main.GetComponent <AudioHelper>(); trolley = GetComponentInChildren <TrolleyAnimator>(); }
// Use this for initialization void Start() { trolleyAnimator = GameObject.Find("TrackHolder").GetComponent <TrolleyAnimator>(); }