// Use this for initialization
    void Start()
    {
        pushed         = false;
        screenAnimator = GameObject.Find("VendingScreen").GetComponent <Animator>();

        buttonAnimator = transform.parent.gameObject.GetComponent <Animator>();

        trolleyAnimator = GameObject.Find("TrackHolder").GetComponent <TrolleyAnimator>();

        trolley_animation    = GameObject.Find("TrolleyFinal").GetComponent <Animation>();
        left_door_animation  = GameObject.Find("LeftGate").GetComponent <Animation>();
        right_door_animation = GameObject.Find("RightGate").GetComponent <Animation>();

        td = trolley_delay;
        tp = trolley_pause;

        scene_director = GameObject.Find("SceneDirector").GetComponent <SceneDirector>();

        screen_move_reverse = GameObject.Find("VendingScreen").GetComponentsInChildren <AudioSource>()[1];
    }
Example #2
0
 void Start()
 {
     player      = FindObjectOfType <Player>();
     audioHelper = Camera.main.GetComponent <AudioHelper>();
     trolley     = GetComponentInChildren <TrolleyAnimator>();
 }
Example #3
0
 // Use this for initialization
 void Start()
 {
     trolleyAnimator = GameObject.Find("TrackHolder").GetComponent <TrolleyAnimator>();
 }