Пример #1
0
        private void OnPaint(UIElement element, SKCanvas canvas)
        {
            Timer.Update();

            var deltaTime = HipsterEngine.DeltaTime.GetDeltaTime();

            mControl.Update();
            mControl.Draw();
            aControl.Draw();

            HipsterEngine.Surface.Canvas.Save();
            HipsterEngine.Surface.Canvas.Translate(HipsterEngine.Surface.Canvas.Camera.X,
                                                   HipsterEngine.Surface.Canvas.Camera.Y);
            HipsterEngine.Surface.Canvas.Scale(HipsterEngine.Surface.Canvas.Camera.ScaleX, HipsterEngine.Surface.Canvas.Camera.ScaleY);
            Earth.Step();
            Earth.Draw();
            Trees.ForEach(t =>
            {
                t.Step();
                t.Draw();
            });
            //  Robots.ForEach(r =>
            //   {
            //    r.Update(1, 1);
            //    r.Draw(HipsterEngine.Surface.Canvas);
            //  });

            HipsterEngine.Physics.Step(1.0f, 20);
            HipsterEngine.Particles.Draw(HipsterEngine.Surface.Canvas.GetSkiaCanvas());
            HipsterEngine.Surface.Canvas.Restore();
        }
Пример #2
0
 private void CheckBook()
 {
     BuildObjectsTable();
     CheckVariablesUsage();
     if (ErrorsCount == 0 && WarningsCount == 0)
     {
         BuildBasicObjectsTrees();
         CheckObjectsInterMachines();
         Trees.ForEach(bot => MessagesList.AddRange(bot.Messages));
         if (ErrorsCount == 0 && WarningsCount == 0)
         {
             BuildVariablesStore();
         }
     }
 }
Пример #3
0
        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);
            writer.Write(0);

            writer.Write(Trees == null ? 0 : Trees.Count);
            if (Trees != null)
            {
                Trees.ForEach(t => writer.Write(t));
            }

            writer.Write(Spawn == null ? 0 : Spawn.Count);
            if (Spawn != null)
            {
                Spawn.ForEach(s => writer.Write(s));
            }

            writer.Write(Bones);
        }