private void CreateTrap(IEntityDataStruct entityDataStruct) { SMsgPropCreateEntity_SC_Trap sMsgPropCreateEntity_SC_Trap = (SMsgPropCreateEntity_SC_Trap)entityDataStruct; string trapName = "bushoujia"; var trapPrefab = this.FindByName(trapName); //var trapPrefab = EctypeConfigManager.Instance.TrapConfigList[sMsgPropCreateEntity_SC_Trap.BaseValue.OBJECT_FIELD_ENTRY_ID]._TrapPrefab; var pos = Vector3.zero; pos = pos.GetFromServer(sMsgPropCreateEntity_SC_Trap.TrapX, sMsgPropCreateEntity_SC_Trap.TrapY); //var pos = new Vector3(120, 0, -100); ////TraceUtil.Log("创建TrapID=====>>>>" + sMsgPropCreateEntity_SC_Trap.SMsg_Header.uidEntity); var trap = (GameObject)GameObject.Instantiate(trapPrefab, pos, Quaternion.identity); var trapBehaviour = trap.GetComponent <TrapBehaviour>(); trapBehaviour.TrapDataModel = sMsgPropCreateEntity_SC_Trap; EntityModel trapDataModel = new EntityModel(); trapDataModel.GO = trap; trapDataModel.Behaviour = trapBehaviour; trapDataModel.EntityDataStruct = sMsgPropCreateEntity_SC_Trap; TrapManager.GetInstance(); EntityController.Instance.RegisteEntity(sMsgPropCreateEntity_SC_Trap.SMsg_Header.uidEntity, trapDataModel); }