///////////////////////////////////////////////////////////////////////////

    public void UpdateHighlightedObject()
    {
        GameObject newHighlightObject = null;

        Vector2 selfPos = transform.position.xz();
        Vector2 lookDir = transform.forward.xz();

        lookDir.Normalize();
        Trap nearestTrap = TrapManager.Get().GetNearestTrap(true, EquippedTool, selfPos, true, true, lookDir);

        if (nearestTrap)
        {
            newHighlightObject = nearestTrap.gameObject;
        }
        else
        {
            Tool nearestTool = ToolTrolley.Get().GetNearestTool(selfPos, true, lookDir);
            if (nearestTool)
            {
                newHighlightObject = nearestTool.gameObject;
            }
        }

        if (newHighlightObject != HighlightedObject)
        {
            if (HighlightedObjectIcon)
            {
                GameObject.Destroy(HighlightedObjectIcon);
            }

            if (newHighlightObject)
            {
                // highlight new
                HighlightedObjectIcon = WorldSpaceCanvas.Get().CreateInteractIcon(GetPlayerColor(Slot));
            }

            HighlightedObject = newHighlightObject;
        }

        if (HighlightedObject && HighlightedObjectIcon)
        {
            if (!EquippedTool || HighlightedObject != EquippedTool.gameObject)
            {
                float offset = HighlightedObject.gameObject.GetComponent <Tool>() ? 0.8f : 2.0f;
                HighlightedObjectIcon.transform.position = HighlightedObject.transform.position + Vector3.up * offset;

                Vector3 offsetTowardsCamera = (Camera.main.transform.position - HighlightedObject.transform.position);
                offsetTowardsCamera.Normalize();

                HighlightedObjectIcon.transform.position += offsetTowardsCamera * 2.0f;
            }
        }
    }
Пример #2
0
    ///////////////////////////////////////////////////////////////////////////

    public void Interact()
    {
        if (m_State == TrapState.Broken_WaitForFix || m_State == TrapState.Warning)
        {
            ChangeToState(TrapState.WaitingForAttack);
            Debug.Log("Fixed " + gameObject.name.AddBrackets());
            if (DestroyOnFix)
            {
                TrapManager.Get().m_Traps.Remove(this);
                Destroy(this.gameObject, 1);
            }
        }
    }
    ///////////////////////////////////////////////////////////////////////////

    void TryInteraction()
    {
        bool doInteract = Input.GetButtonDown(GetInputPrefix() + "Interact");

        if (doInteract)
        {
            CharAnim.SetTrigger("Work");
            Vector2 selfPos     = transform.position.xz();
            Vector2 selfLookDir = transform.forward.xz();
            selfLookDir.Normalize();

            // 1) Traps
            if (EquippedTool && EquippedTool._ToolType != ToolType.Megaphone)
            {
                Trap nearestTrap = TrapManager.Get().GetNearestTrap(true, EquippedTool, selfPos, true, true, selfLookDir);

                if (nearestTrap)
                {
                    if (EquippedTool)
                    {
                        AudioManager.Get().PlayRandomOneShot(gameObject, EquippedTool.RepairSound, EquippedTool.RepairSoundVolume);
                    }

                    nearestTrap.Interact();
                    return;
                }

                if (TrapManager.Get().GetNearestTrap(false, EquippedTool, selfPos, true, true, selfLookDir))
                {
                    PlayFailSound();
                    WorldSpaceCanvas.Get().AddText("Wrong Tool", transform.position);
                    return;
                }
            }

            // 2) Trolley
            Tool nearestTool = ToolTrolley.Get().GetNearestTool(selfPos, true, selfLookDir);

            if (nearestTool)
            {
                ToolTrolley.Get().SwitchTool(ref EquippedTool, nearestTool);
                if (EquippedTool._ToolType == ToolType.Drill)
                {
                    ToolVisuals[0].gameObject.SetActive(true);
                    ToolVisuals[1].gameObject.SetActive(false);

                    ToolVisuals[2].gameObject.SetActive(false);
                    ToolVisuals[3].gameObject.SetActive(false);
                }
                else if (EquippedTool._ToolType == ToolType.Hammer)
                {
                    ToolVisuals[0].gameObject.SetActive(false);
                    ToolVisuals[1].gameObject.SetActive(true);

                    ToolVisuals[2].gameObject.SetActive(false);
                    ToolVisuals[3].gameObject.SetActive(false);
                }
                else if (EquippedTool._ToolType == ToolType.Megaphone)
                {
                    ToolVisuals[0].gameObject.SetActive(false);
                    ToolVisuals[1].gameObject.SetActive(false);

                    ToolVisuals[2].gameObject.SetActive(true);
                    ToolVisuals[3].gameObject.SetActive(false);
                }
                else if (EquippedTool._ToolType == ToolType.Mop)
                {
                    ToolVisuals[0].gameObject.SetActive(false);
                    ToolVisuals[1].gameObject.SetActive(false);

                    ToolVisuals[2].gameObject.SetActive(false);
                    ToolVisuals[3].gameObject.SetActive(true);
                }
                return;
            }

            // 3) Megaphone
            if (EquippedTool && EquippedTool._ToolType == ToolType.Megaphone)
            {
                if (Time.time - m_LastMegaphoneUsage > MegaphoneCooldown)
                {
                    AudioManager.Get().PlayRandomOneShot(EquippedTool.gameObject, EquippedTool.RepairSound, EquippedTool.RepairSoundVolume);
                    m_LastMegaphoneUsage = Time.time;

                    Vector2 ownPos                = transform.position.xz();
                    Vector2 ownForward            = transform.forward.xz();
                    Vector2 MegaphoneImpactCenter = ownPos + ownForward * MegaphoneImpactDistance;

                    List <Walker> walkers = WalkerManager.Get().GetAllWalkers(Vector2.zero, null);

                    foreach (Walker walker in walkers)
                    {
                        Vector2 walkerPos = walker.transform.position.xz();
                        float   dist      = Vector2.Distance(walkerPos, MegaphoneImpactCenter);

                        float impactAmount = 1.0f - Mathf.InverseLerp(MegaphoneInnerRadius, MegaphoneOuterRadius, dist);
                        impactAmount = Mathf.Clamp01(impactAmount);

                        if (impactAmount <= 0.0f)
                        {
                            continue;
                        }

                        float debugHeight = transform.position.y + 0.1f;
                        Debug.DrawLine(MegaphoneImpactCenter.To3D(debugHeight), walkerPos.To3D(debugHeight));

                        Vector2 pushDir = (walkerPos - MegaphoneImpactCenter).normalized;

                        /*
                         * Vector2 orthogonalVector = new Vector2(ownForward.y, -ownForward.x);
                         *
                         * if (Vector2.Dot(orthogonalVector, pushDir) < 0.0f)
                         * {
                         *      orthogonalVector *= -1.0f;
                         * }
                         *
                         * pushDir = Vector2.Lerp(pushDir, orthogonalVector, MegaphoneOrthogonalPush).normalized;
                         */

                        Debug.DrawLine(walkerPos.To3D(debugHeight), (walkerPos + pushDir * 3.0f).To3D(debugHeight), Color.red);

                        walker.MegaphoneForceAmountNorm = impactAmount;
                        walker.MegaphoneForceDirection  = pushDir.normalized;
                        walker.Reorient();
                    }
                }

                return;
            }

            // 4) Error
            PlayFailSound();
        }
    }
Пример #4
0
 // Start is called before the first frame update
 void Start()
 {
     InvokeRepeating("spawnATrap", SpawnIntervallTime, SpawnIntervallTime);
     TM = TrapManager.Get();
     InvokeRepeating("invokeMoreSpawns", TimeToIncreaseSpawnrate, TimeToIncreaseSpawnrate);
 }