public void TriggerDarkness() { GameObject siljaGO = GameObject.FindGameObjectWithTag("Player"); SiljaBehaviour siljaBeh = siljaGO.GetComponent <SiljaBehaviour>(); Transitioner transitionContoller = Component.FindObjectOfType(typeof(Transitioner)) as Transitioner; transitionContoller.doTransition(true); // siljaBeh.LookAtPointFP(false, null); // COMMENTED AS I THINK THERE IS SOME DIFFERENCE //firstPersonCamera.gameObject.SetActive(false); //charMotor.enabled = true; //transform.gameObject.GetComponent<MovementController>().canMove = true; //camInput.enabled = true; }