public override void Update(GameTime gameTime) { if (Keyboard.GetState().IsKeyDown(Keys.Enter)) { Transitioner.To(nameof(RoomScreen)); } }
public override void Update(GameTime gameTime) { var keyboardState = Keyboard.GetState(); if (keyboardState.IsKeyDown(Keys.Escape)) { Transitioner.To(nameof(MainMenuScreen)); } Hero.Update(keyboardState); }