Пример #1
0
        public List <HSolution> BuildSolutions(AnalysisHetero analysis)
        {
            // dim container + offset
            Vector3D dimContainer = analysis.DimContainer(0), offset = analysis.Offset(0);
            // content items
            List <ContentItem> contentItems = new List <ContentItem>(analysis.Content);
            // solutions
            List <HSolution> solutions = new List <HSolution>();

            // *** Sharp3DBinPacking : begin
            // create cuboid list
            List <Cuboid> listCuboids           = new List <Cuboid>();
            bool          bAllowAllOrientations = true;

            foreach (ContentItem ci in contentItems)
            {
                for (int i = 0; i < ci.Number; ++i)
                {
                    if (!ci.AllowOrientX && !ci.AllowOrientY && !ci.AllowOrientZ)
                    {
                        continue;
                    }
                    if (ci.Pack is BoxProperties b)
                    {
                        listCuboids.Add(
                            new Cuboid((decimal)b.Length, (decimal)b.Width, (decimal)b.Height)
                        {
                            Tag            = b
                            , AllowOrientX = ci.AllowOrientX
                            , AllowOrientY = ci.AllowOrientY
                            , AllowOrientZ = ci.AllowOrientZ
                        }
                            );
                    }
                }
                if (!ci.AllowOrientX || !ci.AllowOrientY || !ci.AllowOrientZ)
                {
                    bAllowAllOrientations = false;
                }
            }

            // Create a bin packer instance
            // The default bin packer will test all algorithms and try to find the best result
            // BinPackerVerifyOption is used to avoid bugs, it will check whether the result is correct
            var binPacker = BinPacker.GetDefault(BinPackerVerifyOption.BestOnly, bAllowAllOrientations);
            // The result contains bins which contains packed cuboids whith their coordinates
            var parameter = new BinPackParameter(
                (decimal)dimContainer.X, (decimal)dimContainer.Y, (decimal)dimContainer.Z,
                listCuboids.ToArray())
            {
            };

            var binPackResult = binPacker.Pack(parameter);
            {
                HSolution sol = new HSolution("Sharp3DBinPacking")
                {
                    Analysis = analysis
                };
                foreach (var bins in binPackResult.BestResult)
                {
                    HSolItem hSolItem = sol.CreateSolItem();
                    foreach (var cuboid in bins)
                    {
                        CuboidToSolItem(contentItems, offset, cuboid, out int index, out BoxPosition pos);
                        hSolItem.InsertContainedElt(index, pos);
                    }
                }
                solutions.Add(sol);
            }
            // *** Sharp3DBinPacking : end

            // *** BoxoLogic : begin
            List <BoxItem> listItems = new List <BoxItem>();

            foreach (ContentItem ci in contentItems)
            {
                for (int i = 0; i < ci.Number; ++i)
                {
                    if (ci.Pack is BoxProperties b)
                    {
                        listItems.Add(
                            new BoxItem()
                        {
                            ID     = BoxToID(b),
                            Boxx   = (decimal)b.Length,
                            Boxy   = (decimal)b.Width,
                            Boxz   = (decimal)b.Height,
                            AllowX = ci.AllowOrientX,
                            AllowY = ci.AllowOrientY,
                            AllowZ = ci.AllowOrientZ,
                            N      = 1
                        }
                            );
                    }
                }
            }
            var bl = new Boxlogic()
            {
                OutputFilePath = string.Empty
            };
            var solArray = new SolutionArray();

            bl.Run(listItems.ToArray(), (decimal)dimContainer.X, (decimal)dimContainer.Y, (decimal)dimContainer.Z, ref solArray);
            foreach (var solution in solArray.Solutions)
            {
                HSolution sol = new HSolution($"Boxologic - Variant {solution.Variant}")
                {
                    Analysis = analysis
                };
                HSolItem hSolItem = sol.CreateSolItem();

                Transform3D transform;
                switch (solution.Variant)
                {
                case 1: transform = Transform3D.Translation(new Vector3D(0.0, dimContainer.Y, 0.0)) * Transform3D.RotationX(90.0); break;

                case 2: transform = Transform3D.Translation(new Vector3D(dimContainer.X, 0.0, 0.0)) * Transform3D.RotationZ(90.0); break;

                case 3: transform = Transform3D.Translation(new Vector3D(dimContainer.X, 0.0, 0.0)) * Transform3D.RotationZ(90.0); break;

                case 4: transform = Transform3D.Translation(new Vector3D(dimContainer.X, 0.0, 0.0)) * Transform3D.RotationY(-90.0); break;

                case 5: transform = Transform3D.Translation(new Vector3D(0.0, dimContainer.Y, 0.0)) * Transform3D.RotationX(90.0); break;

                default: transform = Transform3D.Identity; break;
                }

                foreach (var item in solution.ItemsPacked)
                {
                    BoxInfoToSolItem(contentItems, offset, item, transform, out int index, out BoxPosition pos);
                    hSolItem.InsertContainedElt(index, pos.Adjusted(new Vector3D((double)item.DimX, (double)item.DimY, (double)item.DimZ)));
                }
                solutions.Add(sol);
            }
            // *** BoxoLogic : end

            return(solutions);
        }
Пример #2
0
        private void RunBoxologic(int variant, HSolution hSol, Vector3D dimContainer, Vector3D offset, List <ContentItem> contentItems)
        {
            // ContentItem -> BoxItem
            List <BoxItem> boxItems = new List <BoxItem>();

            foreach (ContentItem ci in contentItems)
            {
                if (ci.Pack is BoxProperties b)
                {
                    boxItems.Add(
                        new BoxItem()
                    {
                        ID     = BoxToID(b),
                        Boxx   = (decimal)b.Length,
                        Boxy   = (decimal)b.Width,
                        Boxz   = (decimal)b.Height,
                        AllowX = ci.AllowOrientX,
                        AllowY = ci.AllowOrientY,
                        AllowZ = ci.AllowOrientZ,
                        N      = (int)ci.Number,
                        Order  = ci.PriorityLevel
                    }
                        );
                }
            }

            // solve
            var bl = new Boxlogic()
            {
                OutputFilePath = string.Empty
            };
            var solArray = new SolutionArray();

            bl.Run(variant, boxItems.ToArray(), (decimal)dimContainer.X, (decimal)dimContainer.Y, (decimal)dimContainer.Z, ref solArray);
            var solution = solArray.Solutions[0];

            HSolItem    hSolItem = hSol.CreateSolItem();
            Transform3D transform;

            switch (solution.Variant)
            {
            case 1: transform = Transform3D.Translation(new Vector3D(0.0, dimContainer.Y, 0.0)) * Transform3D.RotationX(90.0); break;

            case 2: transform = Transform3D.Translation(new Vector3D(dimContainer.X, 0.0, 0.0)) * Transform3D.RotationZ(90.0); break;

            case 3: transform = Transform3D.Translation(new Vector3D(dimContainer.X, 0.0, 0.0)) * Transform3D.RotationZ(90.0); break;

            case 4: transform = Transform3D.Translation(new Vector3D(dimContainer.X, 0.0, 0.0)) * Transform3D.RotationY(-90.0); break;

            case 5: transform = Transform3D.Translation(new Vector3D(0.0, dimContainer.Y, 0.0)) * Transform3D.RotationX(90.0); break;

            default: transform = Transform3D.Identity; break;
            }

            foreach (var item in solution.ItemsPacked)
            {
                BoxInfoToSolItem(contentItems, offset, item, transform, out int index, out BoxPosition pos);
                hSolItem.InsertContainedElt(index, pos.Adjusted(new Vector3D((double)item.DimX, (double)item.DimY, (double)item.DimZ)));
            }

            // remaining
            List <ContentItem> remainingBoxItems = new List <ContentItem>();

            foreach (var solItem in solution.ItemsUnpacked)
            {
                var         ci          = contentItems[(int)solItem.Id];
                ContentItem contentItem = new ContentItem(ci.Pack, 1)
                {
                    AllowOrientX = ci.AllowOrientX,
                    AllowOrientY = ci.AllowOrientY,
                    AllowOrientZ = ci.AllowOrientZ
                };
                remainingBoxItems.Add(contentItem);
            }
            if (remainingBoxItems.Count > 0)
            {
                RunBoxologic(variant, hSol, dimContainer, offset, remainingBoxItems);
            }
        }