Пример #1
0
    void OnMouseDown()
    {
        if (parent.name == "UpgradeOverlay")
        {
            if (gameObject.name == "RangeUpBtn")
            {
                towerUI.UpgradeRange();
            }

            if (gameObject.name == "DamageUpBtn")
            {
                towerUI.UpgradeDamage();
            }

            if (gameObject.name == "CloseBtn")
            {
                towerUI.Hide();
            }
        }

        if (parent.name == "BarracksOverlay")
        {
            if (gameObject.name == "SendUnitBtn")
            {
            }

            if (gameObject.name == "BuildModeBtn")
            {
                barracksUI.BuildMode();
            }

            if (gameObject.name == "CloseBtn")
            {
                barracksUI.Hide();
            }
        }
    }