public void SetNode(TowerNode node) { if (currentNode == node) { DeselectNode(); return; } currentNode = node; turretBuilding = null; towerUI.SetTarget(node); }
public void SelectTile(Tile tile) { if (selectedTile == tile) { DeselectTower(); return; } selectedTile = tile; TowerToBuild = null; towerUI.SetTarget(tile); }
} // GetTurret() public void SelectTower(Placement tower) { if (selectedTower == tower) { FocusOut(); return; } // if selectedTower = tower; build = null; towerUI.SetTarget(selectedTower); } // SelectTower()
public void SelectTower(Node node) { if (selectedTower == node) { DeselectTower(); return; } selectedTower = node; towerToBuild = null; towerUI.SetTarget(node); }
public void SelectNode(Node node) { Debug.Log(node); if (selectedNode == node) { DeselectNode(); return; } selectedNode = node; turretToBuild = null; nodeUI.SetTarget(node); }