Пример #1
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 /// <summary>
 /// Belongs to InitalizeEventTrigger().
 ///
 /// Author: Steven Johnson, David Askari
 /// </summary>
 /// <param name="data">Information about the event.</param>
 public void OnPointerEnterDelegate(PointerEventData data)
 {
     if (!PauseGame.Status)
     {
         TowerInformation.ShowHoveringTower(TowerPrefab.GetComponent <Tower>());
     }
 }
Пример #2
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    /// <summary>
    /// Setup mouse trigger, the price text and the button.
    /// This get's called after Initalize()!
    ///
    /// Author: David Askari
    /// </summary>
    private void Start()
    {
        InitalizeEventTrigger();
        TextMeshProUGUI priceText = this.transform.Find("PricePanel").GetComponentInChildren <TextMeshProUGUI>();

        priceText.text = TowerPrefab.GetComponent <Tower>().BaseCosts.ToString() + " <sprite=1>";
        priceText.SetText("{0}  <sprite=1>", TowerPrefab.GetComponent <Tower>().BaseCosts);
        towerButton = GetComponent <Button>();
        towerButton.onClick.AddListener(OnClickListener);
    }
Пример #3
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 /// <summary>
 /// Check whether this TowerBtn button should be interactable based on player's money.
 ///
 /// Author: David Askari
 /// </summary>
 public void CheckEnoughMoney()
 {
     towerButton.interactable = TowerPrefab.GetComponent <Tower>().BaseCosts <= GameManager.money ? true : false;
 }