Пример #1
0
    public void ShowInfo(string type)
    {
        string toolTip = string.Empty;

        switch (type)
        {
        case "Fire":
            FireTower fire = TowerPrefab.GetComponentInChildren <FireTower>();
            toolTip = string.Format("<color=#ffa500ff><size=20><b>Fire</b></size></color>\nDamage : {0} \nProc: {1}% \nDebuff duration: {2}sec \nTick time: {3}\nTick Damage: {4}\n Can apply a Dot  to the target", fire.Damage, fire.Proc, fire.DebuffDuration, fire.TickTime, fire.TickDamage);
            break;

        case "Frost":
            FrostTower frost = TowerPrefab.GetComponentInChildren <FrostTower>();
            toolTip = string.Format("<color=#00ffffff><size=20><b>Frost</b></size></color>\nDamage : {0} \nProc: {1}% \nDebuff duration: {2}sec \nSlowing factor: {3} \n Has chance to slow down the target", frost.Damage, frost.Proc, frost.DebuffDuration, frost.SlowingFactor);
            break;

        case "Posion":
            PoisonTower poison = TowerPrefab.GetComponentInChildren <PoisonTower>();
            toolTip = string.Format("<color=#00ff00ff><size=20><b>Poison</b></size></color>\nDamage : {0} \nProc: {1}% \nDebuff duration: {2}sec \nTick time: {3} \nSplash damage: {4}\n  Can apply Dripping poison", poison.Damage, poison.Proc, poison.DebuffDuration, poison.TickTime, poison.SplashDamage);
            break;

        case "Strom":
            StromTower strom = TowerPrefab.GetComponentInChildren <StromTower>();
            toolTip = string.Format("<color=#add8e6ff><size=20><b>Strom</b></size></color>\nDamage : {0} \nProc: {1}% \nDebuff duration: {2}sec \n Has a chance to stun the target", strom.Damage, strom.Proc, strom.DebuffDuration);
            break;
        }

        GameManager.Instance.SetTooltipText(toolTip);
        GameManager.Instance.ShowStats();
    }
Пример #2
0
 /// <summary>
 /// Belongs to InitalizeEventTrigger().
 ///
 /// Author: Steven Johnson, David Askari
 /// </summary>
 /// <param name="data">Information about the event.</param>
 public void OnPointerEnterDelegate(PointerEventData data)
 {
     if (!PauseGame.Status)
     {
         TowerInformation.ShowHoveringTower(TowerPrefab.GetComponent <Tower>());
     }
 }
Пример #3
0
    /// <summary>
    /// Setup mouse trigger, the price text and the button.
    /// This get's called after Initalize()!
    ///
    /// Author: David Askari
    /// </summary>
    private void Start()
    {
        InitalizeEventTrigger();
        TextMeshProUGUI priceText = this.transform.Find("PricePanel").GetComponentInChildren <TextMeshProUGUI>();

        priceText.text = TowerPrefab.GetComponent <Tower>().BaseCosts.ToString() + " <sprite=1>";
        priceText.SetText("{0}  <sprite=1>", TowerPrefab.GetComponent <Tower>().BaseCosts);
        towerButton = GetComponent <Button>();
        towerButton.onClick.AddListener(OnClickListener);
    }
Пример #4
0
 /// <summary>
 /// Check whether this TowerBtn button should be interactable based on player's money.
 ///
 /// Author: David Askari
 /// </summary>
 public void CheckEnoughMoney()
 {
     towerButton.interactable = TowerPrefab.GetComponent <Tower>().BaseCosts <= GameManager.money ? true : false;
 }