Пример #1
0
 private void OnMouseUp()
 {
     if (tower == null)
     {
         tower = Instantiate <GameObject>(TowerPrefab, transform.position, Quaternion.identity);
     }
     else
     {
         if (CanUpgrade())
         {
             TowerData data = tower.GetComponent <TowerData>();
             data.IncreaseLevel();
         }
     }
 }