Пример #1
0
 public void MoveOne(Transform target)
 {
     if (Data.Population >= 1)
     {
         Spawn(target, Data.Controller);
         Data.AddUnits(-1, false);
     }
 }
Пример #2
0
    public void Harmonize()
    {
        float population = Data.Population;
        float rounded    = Mathf.RoundToInt(population) - population;

        Data.AddUnits(rounded);
    }
Пример #3
0
    // Unit enter in collision with tower.
    void OnTriggerEnter(Collider unit)
    {
        ActualizeController();

        if (unit.gameObject.CompareTag("Unit"))
        {
            // Verify unit's player info
            unitData = unit.GetComponent <UnitData>();

            if (unitData.Origin != location)
            {
                unitController = unitData.Controller;

                if (unitController == towerController)
                {
                    Data.AddUnits(1);
                }
                else
                {
                    // Combat Process
                    unitControllerData = unitData.ControllerData;
                    float attackerCombatPower = unitControllerData.CombatPower / towerControllerData.CombatPower; // TO DO : Add Zone Power
                    float population          = Data.Population;

                    // If defender wins
                    if (population >= attackerCombatPower)
                    {
                        Data.AddUnits(-attackerCombatPower);
                    }
                    // If attacker wins
                    else
                    {
                        float leftover = attackerCombatPower - population;
                        Data.AddUnits(-population);
                        Hub.ChangeController(unitController);
                        Data.AddUnits(leftover);
                    }

                    // Manage cooldown until harmonization
                    Harmonizer.StartCountdown();
                }
                Debug.Log("Appel des particules");
                Particles.PlayAttaque();
                Destroy(unit.gameObject);
            }
        }
    }
Пример #4
0
    public void LevelUP()
    {
        if (isOperational)
        {
            int   currentLevel = Data.Level;
            float cost         = UpgradeCost[currentLevel];

            if (currentLevel < 2 && Data.Population >= cost)
            {
                Data.AddUnits(-cost);
                isOperational = false;
                newLevel      = currentLevel + 1;
                newType       = Data.Type;

                Particles.PlayTinker();
            }
        }
    }