public void OnReset() { EventManager.Unsubscribe <PlayerIntoBlockTriggerEnter>(OnPlayerIntoBlockTriggerEnter); _activeLevelBlocks = null; _elementsGroups = null; _levelBlocks = null; _stackElementsGroups = null; }
public void OnInit() { _activeLevelBlocks = new List <LevelBlock>(); var lcc = ControllersBox.Get <LevelConfigController>(); var levelId = LevelController.CurrentLevel; _elementsGroups = lcc.Config.GetElementsGroups(levelId.Level); _levelBlocks = lcc.Config.LevelBlocks; for (var i = 0; i < MinCountBlocks; i++) { CreateNewBlock(false); } EventManager.Subscribe <PlayerIntoBlockTriggerEnter>(this, OnPlayerIntoBlockTriggerEnter); }