Пример #1
0
    void Update()
    {
        //Revisar si la moneda fue tocada
        if (TouchUtil.CheckTouched(collider))
        {
            FindObjectOfType <PlayManager>().collectedCoins++;
            Destroy(gameObject);
        }

        rollDirection      = rollDirection.normalized;
        transform.position = transform.position + rollDirection * rollSpeed * Time.deltaTime;
    }
Пример #2
0
    void Update()
    {
        //Mover la caja hasta su posicion deseada
        transform.position = Vector3.MoveTowards(transform.position, desiredPosition, speed * Time.deltaTime);

        //Si se toca la caja, subir de nivel y destruirla
        if (TouchUtil.CheckTouched(collider))
        {
            FindObjectOfType <PlayManager>().NextLevel();
            Destroy(gameObject);
        }
    }