Update() публичный Метод

public Update ( ) : void
Результат void
Пример #1
0
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            middlePx.Update(gameTime, GraphicsDevice.Viewport);

            torch.Update(gameTime, GraphicsDevice.Viewport);

            base.Update(gameTime);
        }
Пример #2
0
        public override void Update(GameTime gameTime)
        {
            foreach (HealthPotion HP in HealthPotion.hpList)
            {
                HP.Update(gameTime, player, boxCollider);
            }
            player.Update(gameTime, boxCollider);
            camera.LookAt(player.Position);//update camera
            healthBar.Update(gameTime, camera.Position, player);
            healthBarBoss.Update(gameTime, camera.Position, boss);
            foreach (Background b in backgrounds)
            {
                b.Update(gameTime, camera);                                    //update map
            }
            torch1.Update(gameTime, player);
            torch2.Update(gameTime, player);

            foreach (Phantom phantom in phantomList)
            {
                if (phantom.IsAlive)
                {
                    phantom.Update(gameTime, player, Content);
                }
            }
            if (Phantom.CountPhantomExist < 2)
            {
                phantomList.Add(new Phantom(Content));
            }
            if (boss.IsAlive)
            {
                boss.Update(gameTime, player, Content);
            }
            if (!player.IsActive) //màn hình thua xuất hiện
            {
                ScreenState = State.Lose;
            }
            else if (!boss.IsAlive) ///màn hình win xuất hiện
            {
                ScreenState = State.Win;
            }
        }