public SpiritHunter() : base(AIType.AI_Mage) { Title = "the spirit hunter"; int hue = 1891 + Utility.Random(5); AddItem(new Sandals(hue)); AddItem(new SkullCap(hue)); AddItem(new LongPants(hue)); AddItem(new Cloak(hue)); AddItem(new Shirt(hue)); AddItem(Rehued(new Spellbook(), hue)); AddItem(Rehued(new StuddedGloves(), hue)); AddItem(Rehued(new GoldNecklace(), hue)); Torch torch = new Torch(); torch.Movable = false; AddItem(torch); torch.Ignite(); SetStr(315, 345); SetDex(81, 95); SetInt(156, 187); SetDamage(35, 40); SetSkill(SkillName.MagicResist, 110.0, 145.5); SetSkill(SkillName.Magery, 100.0); SetSkill(SkillName.EvalInt, 100.0); SetSkill(SkillName.Wrestling, 55.0, 87.5); SetSkill(SkillName.Meditation, 100.0); }
public override void InitOutfit() { Item hair = new Item(Utility.RandomList(0x203B, 0x203C, 0x203D, 0x2044, 0x2045, 0x2047, 0x2049, 0x204A)); hair.Hue = Utility.RandomHairHue(); hair.Layer = Layer.Hair; hair.Movable = false; AddItem(hair); Item beard = new Item(Utility.RandomList(0x203E, 0x203F, 0x2040, 0x2041, 0x204B, 0x204C, 0x204D)); beard.Hue = hair.Hue; beard.Layer = Layer.FacialHair; beard.Movable = false; AddItem(beard); AddItem(new PlateChest()); AddItem(new PlateArms()); AddItem(new PlateGloves()); AddItem(new PlateLegs()); Torch torch = new Torch(); torch.Movable = false; AddItem(torch); torch.Ignite(); }
public ElementalHunter() : base(AIType.AI_Mage) { Title = "the elemental hunter"; int hue = 2308 + Utility.Random(4); AddItem(new ThighBoots(hue)); AddItem(new SkullCap(hue)); AddItem(new Surcoat(hue)); AddItem(Identify(Rehued(new Spellbook(), hue))); AddItem(Identify(Rehued(new LeatherGloves(), hue))); AddItem(Identify(Rehued(new LeatherGorget(), hue))); Torch torch = new Torch(); torch.Movable = false; AddItem(torch); torch.Ignite(); SetStr(315, 345); SetDex(81, 95); SetInt(156, 187); SetDamage(35, 40); SetSkill(SkillName.MagicResist, 110.0, 145.5); SetSkill(SkillName.Magery, 100.0); SetSkill(SkillName.EvalInt, 100.0); SetSkill(SkillName.Wrestling, 55.0, 87.5); SetSkill(SkillName.Meditation, 100.0); }
public override void InitOutfit() { Utility.AssignRandomHair(this); Utility.AssignRandomFacialHair(this, HairHue); AddItem(new PlateChest()); AddItem(new PlateArms()); AddItem(new PlateGloves()); AddItem(new PlateLegs()); Torch torch = new Torch(); torch.Movable = false; AddItem(torch); torch.Ignite(); }