private void Update() { Vector2 position; RectTransformUtility.ScreenPointToLocalPointInRectangle(GameObject.Find("Canvas").transform as RectTransform, Input.mousePosition, null, out position); if (isDrag) { dragItemUI.Show(); dragItemUI.SetLocalPostion(position); } else if (isShow) { tooltipUI.Show(); tooltipUI.SetLocalPostion(position); } }