private void Update() { if (Input.GetButtonDown("Action") && isInContact && !hasAnObject && !toolsManager.usingATool) { toolsManager.UseTool(); // Animation toolsManager.GetComponent <Animator>().SetBool("pickUp", true); StartCoroutine("ItemInPipe"); Inventory.instance.Remove(Inventory.instance.usedItem); if (Inventory.instance.usedItem == null) { toolsManager.CarryItem(false); } toolsManager.ActivateActionInfo("Poser", requiredUsingTools, "l'item"); } }
void OnButton() { int cStep = toolManager.GetCurrentStep(); if ((controledIndex + 1) <= steps.Length && toolManager.CheckStep(steps[controledIndex])) //操作步骤正确 { //换鼠标指针 toolManager.kCursorCur = kCursor; //隐藏上一步场景 if (kLastScene != null) { kLastScene.SetActive(false); } //显示当前步骤 kControledObjs[controledIndex].SetActive(true); kLastScene = kControledObjs[controledIndex]; //步骤7以后需要隐藏kDM_A if (kDM_A != null) { if (steps[controledIndex] >= 7) { kDM_A.SetActive(false); } else { kDM_A.SetActive(true); } } controledIndex++; } else //操作步骤错误 { toolManager.kMotion.transform.SetParent(transform); toolManager.kMotion.transform.localPosition = new Vector3(0, 200, 0); toolManager.kMotion.Show(); toolManager.GetComponent <AudioSource>().Play(); } }
private void Update() { if (isInContact && Input.GetButtonDown("Action") && !toolsManager.usingATool) { toolsManager.UseTool(); // Animation toolsManager.GetComponent <Animator>().SetBool("pickUp", true); if (nestIsEmpty) { // Put Egg in center //egg = Instantiate(Inventory.instance.usedItem.prefab, eggPosition.position, eggPosition.rotation, eggPosition); egg = Instantiate(Inventory.instance.usedItem.prefab, eggPosition); egg.GetComponent <Rigidbody>().isKinematic = true; egg.GetComponent <ItemPickup>().canPickUp = false; egg.transform.position = eggPosition.position; Inventory.instance.Remove(Inventory.instance.usedItem); if (Inventory.instance.usedItem == null) { toolsManager.CarryItem(false); } // Change Symbol aspect according to egg color mySymbol.myEgg = egg.GetComponent <ItemPickup>().item.name; mySymbol.changeColor(egg.GetComponent <ItemPickup>().item.name); if (mySymbol.CheckWin()) { GetComponent <CinematicTrigger>().Play(); ChangeAnimation(); win = true; } nestIsEmpty = false; toolsManager.ActivateActionInfo("Prendre", null, "Oeuf"); } else { egg.GetComponent <ItemPickup>().canPickUp = true; egg.GetComponent <Rigidbody>().isKinematic = false; Destroy(eggPosition.GetChild(0).gameObject); Inventory.instance.Add(egg.GetComponent <ItemPickup>().item); // Change Symbol aspect according to egg color mySymbol.myEgg = null; mySymbol.setDefaultColor(); // reverse animation only if the door was open before if (win) { GetComponent <CinematicTrigger>().Play(); ChangeAnimation(); win = false; } nestIsEmpty = true; toolsManager.ActivateActionInfo("Poser", requiredUsingTools, "Oeuf"); } } }