private void PassToTeammate(object sender) { Player player = sender as Player; ToolTipPlacement tooltipCanvas = CheckMakeCanvas(player); if (!alreadySeen && player != null && player.team != null && player.team.score <= scoreThreshold) { tooltipCanvas?.SetText("<AButton> Pass to your teammate"); } else { tooltipCanvas?.SetText(""); } }
private void ShootAtGoal(object sender) { Player player = sender as Player; ToolTipPlacement tooltipCanvas = CheckMakeCanvas(player); if (!alreadySeen && player != null && player.team != null && player.team.score <= scoreThreshold) { tooltipCanvas?.SetText("<AButton> Shoot at the goal"); } else { tooltipCanvas?.SetText(""); } }
private void Unpossessed(Player player) { ToolTipPlacement tooltipCanvas = player.GetComponentInChildren <ToolTipPlacement>(); if (tooltipCanvas != null) { tooltipCanvas.SetText(""); } }