private void Unpossessed(Player player) { ToolTipPlacement tooltipCanvas = player.GetComponentInChildren <ToolTipPlacement>(); if (tooltipCanvas != null) { tooltipCanvas.SetText(""); } }
private ToolTipPlacement CheckMakeCanvas(Player player) { ToolTipPlacement tooltipCanvas = player?.GetComponentInChildren <ToolTipPlacement>(); if (tooltipCanvas == null && player != null) { tooltipCanvas = Instantiate(canvasPrefab, player.transform).GetComponent <ToolTipPlacement>(); } return(tooltipCanvas); }
private void ShootAtGoal(object sender) { Player player = sender as Player; ToolTipPlacement tooltipCanvas = CheckMakeCanvas(player); if (!alreadySeen && player != null && player.team != null && player.team.score <= scoreThreshold) { tooltipCanvas?.SetText("<AButton> Shoot at the goal"); } else { tooltipCanvas?.SetText(""); } }
private void PassToTeammate(object sender) { Player player = sender as Player; ToolTipPlacement tooltipCanvas = CheckMakeCanvas(player); if (!alreadySeen && player != null && player.team != null && player.team.score <= scoreThreshold) { tooltipCanvas?.SetText("<AButton> Pass to your teammate"); } else { tooltipCanvas?.SetText(""); } }
public static void SetPlacementPriority(DependencyObject obj, ToolTipPlacement value) { obj.SetValue(PlacementPriorityProperty, value); }
private void RefreshPosition() { double width = RenderSize.Width; double height = RenderSize.Height; if (width == 0.0 || height == 0.0) { return; } double top = 0.0; double left = 0.0; //TODO switch (PlacementPriority) { case ToolTipPlacement.Bottom: left = TargetRect.Left + TargetRect.Width / 2.0 - width / 2.0; if (left + width > ParentOverlay.ActualWidth) { left = ParentOverlay.ActualWidth - width; } else if (left < 0.0) { left = 0.0; } top = TargetRect.Top + TargetRect.Height; if (top + height > ParentOverlay.ActualHeight) { top = TargetRect.Top - height; CalculatedPlacement = ToolTipPlacement.Top; } else { CalculatedPlacement = ToolTipPlacement.Bottom; } break; case ToolTipPlacement.Top: left = TargetRect.Left + TargetRect.Width / 2.0 - width / 2.0; if (left + width > ParentOverlay.ActualWidth) { left = ParentOverlay.ActualWidth - width; } else if (left < 0.0) { left = 0.0; } top = TargetRect.Top - height; if (top < 0.0) { top = TargetRect.Top + TargetRect.Height; CalculatedPlacement = ToolTipPlacement.Bottom; } else { CalculatedPlacement = ToolTipPlacement.Top; } break; case ToolTipPlacement.Left: left = TargetRect.Left - width; if (left < 0.0) { left = 0.0; CalculatedPlacement = ToolTipPlacement.Right; } else { CalculatedPlacement = ToolTipPlacement.Left; } top = TargetRect.Top + TargetRect.Height / 2.0 - height / 2.0; break; case ToolTipPlacement.Right: left = TargetRect.Left + TargetRect.Width; if (left + width > ParentOverlay.ActualWidth) { left = TargetRect.Left - width; CalculatedPlacement = ToolTipPlacement.Left; } else { CalculatedPlacement = ToolTipPlacement.Right; } top = TargetRect.Top + TargetRect.Height / 2.0 - height / 2.0; break; default: break; } Canvas.SetLeft(this, left); Canvas.SetTop(this, top); }