Пример #1
0
 void OnTriggerEnter2D(Collider2D coll)
 {
     if (!has_tomato && coll.gameObject.GetComponent <TomatoFruit>() != null)
     {
         TomatoFruit tomato = coll.gameObject.GetComponent <TomatoFruit>();
         if (tomato.IsRipe())
         {
             Destroy(tomato.gameObject);
             thieving_behaviour.LeaveArea();
             has_tomato = true;
         }
         else
         {
             thieving_behaviour.LookForNewTarget(ThievingTarget.TomatoFruit);
         }
     }
 }
Пример #2
0
 void OnTriggerEnter2D(Collider2D coll)
 {
     if (coll.gameObject.GetComponent <TomatoSeed>() != null)
     {
         inventory.AddSeed();
         Destroy(coll.gameObject);
     }
     else if (coll.gameObject.GetComponent <TomatoFruit>() != null)
     {
         TomatoFruit tomato = coll.gameObject.GetComponent <TomatoFruit>();
         if (tomato.IsRipe())
         {
             inventory.AddTomato();
             Destroy(coll.gameObject);
         }
     }
     else if (coll.gameObject.GetComponent <ShopSpot>() != null)
     {
         ShopSpotCollide(coll.gameObject.GetComponent <ShopSpot>());
     }
 }