public void OnEnable() { //Get Gaia Lighting Profile object m_profile = (GaiaLightingProfile)target; if (m_editorUtils == null) { // Get editor utils for this m_editorUtils = PWApp.GetEditorUtils(this); } if (m_gaiaSettings == null) { m_gaiaSettings = GaiaUtils.GetGaiaSettings(); } m_renderPipeline = m_gaiaSettings.m_pipelineProfile.m_activePipelineInstalled; m_version = PWApp.CONF.Version; if (m_profile != null) { m_profileValues = m_profile.m_lightingProfiles[m_profile.m_selectedLightingProfileValuesIndex]; } enableEditMode = System.IO.Directory.Exists(GaiaUtils.GetAssetPath("Dev Utilities")); }
public static void CreateSkyProfiles() { GaiaLightingProfile asset = ScriptableObject.CreateInstance <GaiaLightingProfile>(); AssetDatabase.CreateAsset(asset, "Assets/Gaia Lighting System Profile.asset"); AssetDatabase.SaveAssets(); EditorUtility.FocusProjectWindow(); Selection.activeObject = asset; }
/// <summary> /// Show Select Profile Manager editor window /// </summary> public static void ShowProfileManager(GaiaLightingProfile lightingProfile, GaiaWaterProfile waterProfile, GaiaSettings gaiaSettings) { var manager = EditorWindow.GetWindow <SelectProfileWindowEditor>(false, "Lighting And Water Profile Selection"); if (manager != null) { manager.m_lightingProfile = lightingProfile; manager.m_waterProfile = waterProfile; manager.m_gaiaSettings = gaiaSettings; Vector2 initialSize = new Vector2(350f, 120f); manager.position = new Rect(new Vector2(Screen.currentResolution.width / 2f - initialSize.x / 2f, Screen.currentResolution.height / 2f - initialSize.y / 2f), initialSize); manager.Show(); } }
public void SaveToGaiaDefault(GaiaLightingProfileValues profileValues, ProceduralWorldsGlobalWeather globalWeather) { if (profileValues == null) { return; } GaiaLightingProfileValues newProfileValues = new GaiaLightingProfileValues(); GaiaUtils.CopyFields(profileValues, newProfileValues); newProfileValues.m_userCustomProfile = false; #if UNITY_POST_PROCESSING_STACK_V2 newProfileValues.PostProcessProfileBuiltIn = profileValues.PostProcessProfileBuiltIn; newProfileValues.m_postProcessingProfileGUIDBuiltIn = profileValues.m_postProcessingProfileGUIDBuiltIn; #endif #if UPPipeline newProfileValues.PostProcessProfileURP = profileValues.PostProcessProfileURP; newProfileValues.m_postProcessingProfileGUIDURP = profileValues.m_postProcessingProfileGUIDURP; #endif #if HDPipeline newProfileValues.PostProcessProfileHDRP = profileValues.PostProcessProfileHDRP; newProfileValues.m_postProcessingProfileGUIDHDRP = profileValues.m_postProcessingProfileGUIDHDRP; newProfileValues.EnvironmentProfileHDRP = profileValues.EnvironmentProfileHDRP; newProfileValues.m_environmentProfileGUIDHDRP = profileValues.m_environmentProfileGUIDHDRP; #endif GaiaSettings gaiaSettings = GaiaUtils.GetGaiaSettings(); if (gaiaSettings != null) { GaiaLightingProfile lightingProfile = gaiaSettings.m_gaiaLightingProfile; if (lightingProfile != null) { bool addProfile = true; int indexForReplacement = 0; for (int i = 0; i < lightingProfile.m_lightingProfiles.Count; i++) { if (lightingProfile.m_lightingProfiles[i].m_typeOfLighting == newProfileValues.m_typeOfLighting) { addProfile = false; indexForReplacement = i; } } if (addProfile) { SavePWSkyAtmosphere(newProfileValues, globalWeather); SavePWSeason(newProfileValues, globalWeather); SavePWSkyCloud(newProfileValues, globalWeather); SavePWSkyWeather(newProfileValues, globalWeather); SavePWSkyWind(newProfileValues, globalWeather); SaveColorAndCubemapFields(newProfileValues, profileValues); lightingProfile.m_lightingProfiles.Add(newProfileValues); } else { #if UNITY_EDITOR if (EditorUtility.DisplayDialog("Profile Already Exists", "This profile " + newProfileValues.m_typeOfLighting + " already exists the the default Gaia lighting profile. Do you want to replace this profile?", "Yes", "No")) { GaiaUtils.CopyFields(newProfileValues, lightingProfile.m_lightingProfiles[indexForReplacement]); SavePWSkyAtmosphere(lightingProfile.m_lightingProfiles[indexForReplacement], globalWeather); SavePWSeason(lightingProfile.m_lightingProfiles[indexForReplacement], globalWeather); SavePWSkyCloud(lightingProfile.m_lightingProfiles[indexForReplacement], globalWeather); SavePWSkyWeather(lightingProfile.m_lightingProfiles[indexForReplacement], globalWeather); SavePWSkyWind(lightingProfile.m_lightingProfiles[indexForReplacement], globalWeather); SaveColorAndCubemapFields(lightingProfile.m_lightingProfiles[indexForReplacement], profileValues); #if UNITY_POST_PROCESSING_STACK_V2 lightingProfile.m_lightingProfiles[indexForReplacement].PostProcessProfileBuiltIn = profileValues.PostProcessProfileBuiltIn; lightingProfile.m_lightingProfiles[indexForReplacement].m_postProcessingProfileGUIDBuiltIn = profileValues.m_postProcessingProfileGUIDBuiltIn; #endif #if UPPipeline lightingProfile.m_lightingProfiles[indexForReplacement].PostProcessProfileURP = profileValues.PostProcessProfileURP; lightingProfile.m_lightingProfiles[indexForReplacement].m_postProcessingProfileGUIDURP = profileValues.m_postProcessingProfileGUIDURP; #endif #if HDPipeline lightingProfile.m_lightingProfiles[indexForReplacement].PostProcessProfileHDRP = profileValues.PostProcessProfileHDRP; lightingProfile.m_lightingProfiles[indexForReplacement].m_postProcessingProfileGUIDHDRP = profileValues.m_postProcessingProfileGUIDHDRP; #endif } #endif } #if UNITY_EDITOR EditorUtility.SetDirty(lightingProfile); #endif Debug.Log("Profile successfully added to the Gaia Lighting Profile. Remember to save your project to save the changes"); } } }
/// <summary> /// Loads the profile type only /// </summary> /// <param name="mainProfile"></param> public void LoadProfileType(GaiaLightingProfile mainProfile) { mainProfile.m_selectedLightingProfileValuesIndex = m_lightingProfileIndex; }