static int QPYX_SetPixels_YXQP(IntPtr L_YXQP) { try { int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP); if (QPYX_count_YXQP == 2) { UnityEngine.Texture2D QPYX_obj_YXQP = (UnityEngine.Texture2D)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.Texture2D)); UnityEngine.Color[] QPYX_arg0_YXQP = ToLua.CheckStructArray <UnityEngine.Color>(L_YXQP, 2); QPYX_obj_YXQP.SetPixels(QPYX_arg0_YXQP); return(0); } else if (QPYX_count_YXQP == 3) { UnityEngine.Texture2D QPYX_obj_YXQP = (UnityEngine.Texture2D)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.Texture2D)); UnityEngine.Color[] QPYX_arg0_YXQP = ToLua.CheckStructArray <UnityEngine.Color>(L_YXQP, 2); int QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 3); QPYX_obj_YXQP.SetPixels(QPYX_arg0_YXQP, QPYX_arg1_YXQP); return(0); } else if (QPYX_count_YXQP == 6) { UnityEngine.Texture2D QPYX_obj_YXQP = (UnityEngine.Texture2D)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.Texture2D)); int QPYX_arg0_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2); int QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 3); int QPYX_arg2_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 4); int QPYX_arg3_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 5); UnityEngine.Color[] QPYX_arg4_YXQP = ToLua.CheckStructArray <UnityEngine.Color>(L_YXQP, 6); QPYX_obj_YXQP.SetPixels(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP, QPYX_arg3_YXQP, QPYX_arg4_YXQP); return(0); } else if (QPYX_count_YXQP == 7) { UnityEngine.Texture2D QPYX_obj_YXQP = (UnityEngine.Texture2D)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.Texture2D)); int QPYX_arg0_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2); int QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 3); int QPYX_arg2_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 4); int QPYX_arg3_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 5); UnityEngine.Color[] QPYX_arg4_YXQP = ToLua.CheckStructArray <UnityEngine.Color>(L_YXQP, 6); int QPYX_arg5_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 7); QPYX_obj_YXQP.SetPixels(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP, QPYX_arg3_YXQP, QPYX_arg4_YXQP, QPYX_arg5_YXQP); return(0); } else { return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: UnityEngine.Texture2D.SetPixels")); } } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int set_keys(IntPtr L) { try { UnityEngine.KeyCode[] arg0 = ToLua.CheckStructArray <UnityEngine.KeyCode>(L, 2); NGUITools.keys = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int QPYX_set_points_YXQP(IntPtr L_YXQP) { object QPYX_o_YXQP = null; try { QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1); UnityEngine.PolygonCollider2D QPYX_obj_YXQP = (UnityEngine.PolygonCollider2D)QPYX_o_YXQP; UnityEngine.Vector2[] QPYX_arg0_YXQP = ToLua.CheckStructArray <UnityEngine.Vector2>(L_YXQP, 2); QPYX_obj_YXQP.points = QPYX_arg0_YXQP; return(0); } catch (Exception QPYX_e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index points on a nil value")); } }
static int QPYX_OverrideGeometry_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 3); UnityEngine.Sprite QPYX_obj_YXQP = (UnityEngine.Sprite)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.Sprite)); UnityEngine.Vector2[] QPYX_arg0_YXQP = ToLua.CheckStructArray <UnityEngine.Vector2>(L_YXQP, 2); ushort[] QPYX_arg1_YXQP = ToLua.CheckNumberArray <ushort>(L_YXQP, 3); QPYX_obj_YXQP.OverrideGeometry(QPYX_arg0_YXQP, QPYX_arg1_YXQP); return(0); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int QPYX_SetPath_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 3); UnityEngine.PolygonCollider2D QPYX_obj_YXQP = (UnityEngine.PolygonCollider2D)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.PolygonCollider2D)); int QPYX_arg0_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2); UnityEngine.Vector2[] QPYX_arg1_YXQP = ToLua.CheckStructArray <UnityEngine.Vector2>(L_YXQP, 3); QPYX_obj_YXQP.SetPath(QPYX_arg0_YXQP, QPYX_arg1_YXQP); return(0); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int FillVertexColors(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); FairyGUI.TextFormat obj = (FairyGUI.TextFormat)ToLua.CheckObject <FairyGUI.TextFormat>(L, 1); UnityEngine.Color32[] arg0 = ToLua.CheckStructArray <UnityEngine.Color32>(L, 2); obj.FillVertexColors(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int setPoints(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LTBezierPath obj = (LTBezierPath)ToLua.CheckObject <LTBezierPath>(L, 1); UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray <UnityEngine.Vector3>(L, 2); obj.setPoints(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int QPYX_GetParticles_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 2); UnityEngine.ParticleSystem QPYX_obj_YXQP = (UnityEngine.ParticleSystem)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.ParticleSystem)); UnityEngine.ParticleSystem.Particle[] QPYX_arg0_YXQP = ToLua.CheckStructArray <UnityEngine.ParticleSystem.Particle>(L_YXQP, 2); int QPYX_o_YXQP = QPYX_obj_YXQP.GetParticles(QPYX_arg0_YXQP); LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP); return(1); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int QPYX_SetParticles_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 3); UnityEngine.ParticleSystem QPYX_obj_YXQP = (UnityEngine.ParticleSystem)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.ParticleSystem)); UnityEngine.ParticleSystem.Particle[] QPYX_arg0_YXQP = ToLua.CheckStructArray <UnityEngine.ParticleSystem.Particle>(L_YXQP, 2); int QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 3); QPYX_obj_YXQP.SetParticles(QPYX_arg0_YXQP, QPYX_arg1_YXQP); return(0); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int GetRectangleMesh(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray <UnityEngine.Vector3>(L, 1); UnityEngine.Mesh o = LuaComponent.GetRectangleMesh(arg0); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetWorldCorners(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray <UnityEngine.Vector3>(L, 2); obj.GetWorldCorners(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetUV(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); FairyGUI.NTexture obj = (FairyGUI.NTexture)ToLua.CheckObject <FairyGUI.NTexture>(L, 1); UnityEngine.Vector2[] arg0 = ToLua.CheckStructArray <UnityEngine.Vector2>(L, 2); obj.GetUV(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int AddPositions(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.TrailRenderer)); UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray <UnityEngine.Vector3>(L, 2); obj.AddPositions(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int InflatePolygon(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Vector2[] arg0 = ToLua.CheckStructArray <UnityEngine.Vector2>(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector2[] o = PolyNav2D.InflatePolygon(arg0, arg1); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetPositions(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.LineRenderer obj = (UnityEngine.LineRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.LineRenderer)); UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray <UnityEngine.Vector3>(L, 2); int o = obj.GetPositions(arg0); LuaDLL.lua_pushinteger(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int PointIsConcave(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Vector2[] arg0 = ToLua.CheckStructArray <UnityEngine.Vector2>(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); bool o = PolyNav2D.PointIsConcave(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int PointInsidePolygon(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Vector2[] arg0 = ToLua.CheckStructArray <UnityEngine.Vector2>(L, 1); UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 2); bool o = PolyNav2D.PointInsidePolygon(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetTiles(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Tilemaps.Tilemap obj = (UnityEngine.Tilemaps.Tilemap)ToLua.CheckObject(L, 1, typeof(UnityEngine.Tilemaps.Tilemap)); UnityEngine.Vector3Int[] arg0 = ToLua.CheckStructArray <UnityEngine.Vector3Int>(L, 2); UnityEngine.Tilemaps.TileBase[] arg1 = ToLua.CheckObjectArray <UnityEngine.Tilemaps.TileBase>(L, 3); obj.SetTiles(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int OverrideGeometry(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Sprite obj = (UnityEngine.Sprite)ToLua.CheckObject(L, 1, typeof(UnityEngine.Sprite)); UnityEngine.Vector2[] arg0 = ToLua.CheckStructArray <UnityEngine.Vector2>(L, 2); ushort[] arg1 = ToLua.CheckNumberArray <ushort>(L, 3); obj.OverrideGeometry(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetParticles(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.ParticleSystem obj = (UnityEngine.ParticleSystem)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystem)); UnityEngine.ParticleSystem.Particle[] arg0 = ToLua.CheckStructArray <UnityEngine.ParticleSystem.Particle>(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); obj.SetParticles(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetKeys(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Gradient obj = (UnityEngine.Gradient)ToLua.CheckObject(L, 1, typeof(UnityEngine.Gradient)); UnityEngine.GradientColorKey[] arg0 = ToLua.CheckStructArray <UnityEngine.GradientColorKey>(L, 2); UnityEngine.GradientAlphaKey[] arg1 = ToLua.CheckStructArray <UnityEngine.GradientAlphaKey>(L, 3); obj.SetKeys(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetContacts(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Collision2D obj = (UnityEngine.Collision2D)ToLua.CheckObject <UnityEngine.Collision2D>(L, 1); UnityEngine.ContactPoint2D[] arg0 = ToLua.CheckStructArray <UnityEngine.ContactPoint2D>(L, 2); int o = obj.GetContacts(arg0); LuaDLL.lua_pushinteger(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetParticles(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.ParticleSystem obj = (UnityEngine.ParticleSystem)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystem)); UnityEngine.ParticleSystem.Particle[] arg0 = ToLua.CheckStructArray <UnityEngine.ParticleSystem.Particle>(L, 2); int o = obj.GetParticles(arg0); LuaDLL.lua_pushinteger(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetPath(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.PolygonCollider2D obj = (UnityEngine.PolygonCollider2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.PolygonCollider2D)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector2[] arg1 = ToLua.CheckStructArray <UnityEngine.Vector2>(L, 3); obj.SetPath(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_gradientColor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); FairyGUI.TextFormat obj = (FairyGUI.TextFormat)o; UnityEngine.Color32[] arg0 = ToLua.CheckStructArray <UnityEngine.Color32>(L, 2); obj.gradientColor = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index gradientColor on a nil value")); } }
static int set_pts(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); LTBezierPath obj = (LTBezierPath)o; UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray <UnityEngine.Vector3>(L, 2); obj.pts = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index pts on a nil value")); } }
static int set_keys(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AnimationCurve obj = (UnityEngine.AnimationCurve)o; UnityEngine.Keyframe[] arg0 = ToLua.CheckStructArray <UnityEngine.Keyframe>(L, 2); obj.keys = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index keys on a nil value")); } }
static int set_particles(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleEmitter obj = (UnityEngine.ParticleEmitter)o; UnityEngine.Particle[] arg0 = ToLua.CheckStructArray <UnityEngine.Particle>(L, 2); obj.particles = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index particles on a nil value")); } }
static int set_characterInfo(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Font obj = (UnityEngine.Font)o; UnityEngine.CharacterInfo[] arg0 = ToLua.CheckStructArray <UnityEngine.CharacterInfo>(L, 2); obj.characterInfo = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index characterInfo on a nil value")); } }
static int set_points(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.PolygonCollider2D obj = (UnityEngine.PolygonCollider2D)o; UnityEngine.Vector2[] arg0 = ToLua.CheckStructArray <UnityEngine.Vector2>(L, 2); obj.points = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index points on a nil value")); } }