Пример #1
0
 static int QPYX_SetPixels_YXQP(IntPtr L_YXQP)
 {
     try
     {
         int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP);
         if (QPYX_count_YXQP == 2)
         {
             UnityEngine.Texture2D QPYX_obj_YXQP  = (UnityEngine.Texture2D)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.Texture2D));
             UnityEngine.Color[]   QPYX_arg0_YXQP = ToLua.CheckStructArray <UnityEngine.Color>(L_YXQP, 2);
             QPYX_obj_YXQP.SetPixels(QPYX_arg0_YXQP);
             return(0);
         }
         else if (QPYX_count_YXQP == 3)
         {
             UnityEngine.Texture2D QPYX_obj_YXQP  = (UnityEngine.Texture2D)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.Texture2D));
             UnityEngine.Color[]   QPYX_arg0_YXQP = ToLua.CheckStructArray <UnityEngine.Color>(L_YXQP, 2);
             int QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 3);
             QPYX_obj_YXQP.SetPixels(QPYX_arg0_YXQP, QPYX_arg1_YXQP);
             return(0);
         }
         else if (QPYX_count_YXQP == 6)
         {
             UnityEngine.Texture2D QPYX_obj_YXQP = (UnityEngine.Texture2D)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.Texture2D));
             int QPYX_arg0_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2);
             int QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 3);
             int QPYX_arg2_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 4);
             int QPYX_arg3_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 5);
             UnityEngine.Color[] QPYX_arg4_YXQP = ToLua.CheckStructArray <UnityEngine.Color>(L_YXQP, 6);
             QPYX_obj_YXQP.SetPixels(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP, QPYX_arg3_YXQP, QPYX_arg4_YXQP);
             return(0);
         }
         else if (QPYX_count_YXQP == 7)
         {
             UnityEngine.Texture2D QPYX_obj_YXQP = (UnityEngine.Texture2D)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.Texture2D));
             int QPYX_arg0_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2);
             int QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 3);
             int QPYX_arg2_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 4);
             int QPYX_arg3_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 5);
             UnityEngine.Color[] QPYX_arg4_YXQP = ToLua.CheckStructArray <UnityEngine.Color>(L_YXQP, 6);
             int QPYX_arg5_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 7);
             QPYX_obj_YXQP.SetPixels(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP, QPYX_arg3_YXQP, QPYX_arg4_YXQP, QPYX_arg5_YXQP);
             return(0);
         }
         else
         {
             return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: UnityEngine.Texture2D.SetPixels"));
         }
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
Пример #2
0
 static int set_keys(IntPtr L)
 {
     try
     {
         UnityEngine.KeyCode[] arg0 = ToLua.CheckStructArray <UnityEngine.KeyCode>(L, 2);
         NGUITools.keys = arg0;
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #3
0
    static int QPYX_set_points_YXQP(IntPtr L_YXQP)
    {
        object QPYX_o_YXQP = null;

        try
        {
            QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1);                        UnityEngine.PolygonCollider2D QPYX_obj_YXQP = (UnityEngine.PolygonCollider2D)QPYX_o_YXQP;
            UnityEngine.Vector2[] QPYX_arg0_YXQP = ToLua.CheckStructArray <UnityEngine.Vector2>(L_YXQP, 2);
            QPYX_obj_YXQP.points = QPYX_arg0_YXQP;
            return(0);
        }
        catch (Exception QPYX_e_YXQP)            {
            return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index points on a nil value"));
        }
    }
Пример #4
0
 static int QPYX_OverrideGeometry_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 3);
         UnityEngine.Sprite    QPYX_obj_YXQP  = (UnityEngine.Sprite)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.Sprite));
         UnityEngine.Vector2[] QPYX_arg0_YXQP = ToLua.CheckStructArray <UnityEngine.Vector2>(L_YXQP, 2);
         ushort[] QPYX_arg1_YXQP = ToLua.CheckNumberArray <ushort>(L_YXQP, 3);
         QPYX_obj_YXQP.OverrideGeometry(QPYX_arg0_YXQP, QPYX_arg1_YXQP);
         return(0);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
Пример #5
0
 static int QPYX_SetPath_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 3);
         UnityEngine.PolygonCollider2D QPYX_obj_YXQP = (UnityEngine.PolygonCollider2D)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.PolygonCollider2D));
         int QPYX_arg0_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2);
         UnityEngine.Vector2[] QPYX_arg1_YXQP = ToLua.CheckStructArray <UnityEngine.Vector2>(L_YXQP, 3);
         QPYX_obj_YXQP.SetPath(QPYX_arg0_YXQP, QPYX_arg1_YXQP);
         return(0);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
Пример #6
0
 static int FillVertexColors(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         FairyGUI.TextFormat   obj  = (FairyGUI.TextFormat)ToLua.CheckObject <FairyGUI.TextFormat>(L, 1);
         UnityEngine.Color32[] arg0 = ToLua.CheckStructArray <UnityEngine.Color32>(L, 2);
         obj.FillVertexColors(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #7
0
 static int setPoints(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         LTBezierPath          obj  = (LTBezierPath)ToLua.CheckObject <LTBezierPath>(L, 1);
         UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray <UnityEngine.Vector3>(L, 2);
         obj.setPoints(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int QPYX_GetParticles_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 2);
         UnityEngine.ParticleSystem            QPYX_obj_YXQP  = (UnityEngine.ParticleSystem)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.ParticleSystem));
         UnityEngine.ParticleSystem.Particle[] QPYX_arg0_YXQP = ToLua.CheckStructArray <UnityEngine.ParticleSystem.Particle>(L_YXQP, 2);
         int QPYX_o_YXQP = QPYX_obj_YXQP.GetParticles(QPYX_arg0_YXQP);
         LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP);
         return(1);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
 static int QPYX_SetParticles_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 3);
         UnityEngine.ParticleSystem            QPYX_obj_YXQP  = (UnityEngine.ParticleSystem)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.ParticleSystem));
         UnityEngine.ParticleSystem.Particle[] QPYX_arg0_YXQP = ToLua.CheckStructArray <UnityEngine.ParticleSystem.Particle>(L_YXQP, 2);
         int QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 3);
         QPYX_obj_YXQP.SetParticles(QPYX_arg0_YXQP, QPYX_arg1_YXQP);
         return(0);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
Пример #10
0
 static int GetRectangleMesh(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray <UnityEngine.Vector3>(L, 1);
         UnityEngine.Mesh      o    = LuaComponent.GetRectangleMesh(arg0);
         ToLua.PushSealed(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int GetWorldCorners(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.RectTransform obj  = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
         UnityEngine.Vector3[]     arg0 = ToLua.CheckStructArray <UnityEngine.Vector3>(L, 2);
         obj.GetWorldCorners(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #12
0
 static int GetUV(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         FairyGUI.NTexture     obj  = (FairyGUI.NTexture)ToLua.CheckObject <FairyGUI.NTexture>(L, 1);
         UnityEngine.Vector2[] arg0 = ToLua.CheckStructArray <UnityEngine.Vector2>(L, 2);
         obj.GetUV(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int AddPositions(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.TrailRenderer obj  = (UnityEngine.TrailRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.TrailRenderer));
         UnityEngine.Vector3[]     arg0 = ToLua.CheckStructArray <UnityEngine.Vector3>(L, 2);
         obj.AddPositions(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #14
0
 static int InflatePolygon(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.Vector2[] arg0 = ToLua.CheckStructArray <UnityEngine.Vector2>(L, 1);
         float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
         UnityEngine.Vector2[] o = PolyNav2D.InflatePolygon(arg0, arg1);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #15
0
 static int GetPositions(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.LineRenderer obj  = (UnityEngine.LineRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.LineRenderer));
         UnityEngine.Vector3[]    arg0 = ToLua.CheckStructArray <UnityEngine.Vector3>(L, 2);
         int o = obj.GetPositions(arg0);
         LuaDLL.lua_pushinteger(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #16
0
 static int PointIsConcave(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.Vector2[] arg0 = ToLua.CheckStructArray <UnityEngine.Vector2>(L, 1);
         int  arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
         bool o    = PolyNav2D.PointIsConcave(arg0, arg1);
         LuaDLL.lua_pushboolean(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #17
0
 static int PointInsidePolygon(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.Vector2[] arg0 = ToLua.CheckStructArray <UnityEngine.Vector2>(L, 1);
         UnityEngine.Vector2   arg1 = ToLua.ToVector2(L, 2);
         bool o = PolyNav2D.PointInsidePolygon(arg0, arg1);
         LuaDLL.lua_pushboolean(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #18
0
 static int SetTiles(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityEngine.Tilemaps.Tilemap    obj  = (UnityEngine.Tilemaps.Tilemap)ToLua.CheckObject(L, 1, typeof(UnityEngine.Tilemaps.Tilemap));
         UnityEngine.Vector3Int[]        arg0 = ToLua.CheckStructArray <UnityEngine.Vector3Int>(L, 2);
         UnityEngine.Tilemaps.TileBase[] arg1 = ToLua.CheckObjectArray <UnityEngine.Tilemaps.TileBase>(L, 3);
         obj.SetTiles(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #19
0
 static int OverrideGeometry(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityEngine.Sprite    obj  = (UnityEngine.Sprite)ToLua.CheckObject(L, 1, typeof(UnityEngine.Sprite));
         UnityEngine.Vector2[] arg0 = ToLua.CheckStructArray <UnityEngine.Vector2>(L, 2);
         ushort[] arg1 = ToLua.CheckNumberArray <ushort>(L, 3);
         obj.OverrideGeometry(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int SetParticles(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityEngine.ParticleSystem            obj  = (UnityEngine.ParticleSystem)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystem));
         UnityEngine.ParticleSystem.Particle[] arg0 = ToLua.CheckStructArray <UnityEngine.ParticleSystem.Particle>(L, 2);
         int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
         obj.SetParticles(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int SetKeys(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityEngine.Gradient           obj  = (UnityEngine.Gradient)ToLua.CheckObject(L, 1, typeof(UnityEngine.Gradient));
         UnityEngine.GradientColorKey[] arg0 = ToLua.CheckStructArray <UnityEngine.GradientColorKey>(L, 2);
         UnityEngine.GradientAlphaKey[] arg1 = ToLua.CheckStructArray <UnityEngine.GradientAlphaKey>(L, 3);
         obj.SetKeys(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #22
0
 static int GetContacts(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.Collision2D      obj  = (UnityEngine.Collision2D)ToLua.CheckObject <UnityEngine.Collision2D>(L, 1);
         UnityEngine.ContactPoint2D[] arg0 = ToLua.CheckStructArray <UnityEngine.ContactPoint2D>(L, 2);
         int o = obj.GetContacts(arg0);
         LuaDLL.lua_pushinteger(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int GetParticles(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.ParticleSystem            obj  = (UnityEngine.ParticleSystem)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystem));
         UnityEngine.ParticleSystem.Particle[] arg0 = ToLua.CheckStructArray <UnityEngine.ParticleSystem.Particle>(L, 2);
         int o = obj.GetParticles(arg0);
         LuaDLL.lua_pushinteger(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int SetPath(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityEngine.PolygonCollider2D obj = (UnityEngine.PolygonCollider2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.PolygonCollider2D));
         int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
         UnityEngine.Vector2[] arg1 = ToLua.CheckStructArray <UnityEngine.Vector2>(L, 3);
         obj.SetPath(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
    static int set_gradientColor(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            FairyGUI.TextFormat   obj  = (FairyGUI.TextFormat)o;
            UnityEngine.Color32[] arg0 = ToLua.CheckStructArray <UnityEngine.Color32>(L, 2);
            obj.gradientColor = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index gradientColor on a nil value"));
        }
    }
Пример #26
0
    static int set_pts(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            LTBezierPath          obj  = (LTBezierPath)o;
            UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray <UnityEngine.Vector3>(L, 2);
            obj.pts = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index pts on a nil value"));
        }
    }
Пример #27
0
    static int set_keys(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.AnimationCurve obj  = (UnityEngine.AnimationCurve)o;
            UnityEngine.Keyframe[]     arg0 = ToLua.CheckStructArray <UnityEngine.Keyframe>(L, 2);
            obj.keys = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index keys on a nil value"));
        }
    }
Пример #28
0
    static int set_particles(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.ParticleEmitter obj  = (UnityEngine.ParticleEmitter)o;
            UnityEngine.Particle[]      arg0 = ToLua.CheckStructArray <UnityEngine.Particle>(L, 2);
            obj.particles = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index particles on a nil value"));
        }
    }
    static int set_characterInfo(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.Font            obj  = (UnityEngine.Font)o;
            UnityEngine.CharacterInfo[] arg0 = ToLua.CheckStructArray <UnityEngine.CharacterInfo>(L, 2);
            obj.characterInfo = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index characterInfo on a nil value"));
        }
    }
    static int set_points(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.PolygonCollider2D obj  = (UnityEngine.PolygonCollider2D)o;
            UnityEngine.Vector2[]         arg0 = ToLua.CheckStructArray <UnityEngine.Vector2>(L, 2);
            obj.points = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index points on a nil value"));
        }
    }