/// <summary> /// Redirects an <see cref="TinyNetInputMessage"/> to the correct player controller. /// </summary> /// <param name="netMsg">The <see cref="TinyNetInputMessage"/>.</param> public void GetPlayerInputMessage(TinyNetMessageReader netMsg) { TinyNetPlayerController netPlayerController = GetPlayerController(TinyNetInputMessage.PeekAtPlayerControllerId(netMsg)); if (netPlayerController != null) { netPlayerController.GetInputMessage(netMsg); } }
/// <summary> /// Redirects an <see cref="TinyNetInputMessage"/> to the correct player controller. /// </summary> /// <param name="netMsg">The <see cref="TinyNetInputMessage"/>.</param> public void GetPlayerInputMessage(TinyNetMessageReader netMsg) { GetPlayerController(TinyNetInputMessage.PeekAtPlayerControllerId(netMsg)).GetInputMessage(netMsg); }