/// <summary>
        /// Redirects an <see cref="TinyNetInputMessage"/> to the correct player controller.
        /// </summary>
        /// <param name="netMsg">The <see cref="TinyNetInputMessage"/>.</param>
        public void GetPlayerInputMessage(TinyNetMessageReader netMsg)
        {
            TinyNetPlayerController netPlayerController = GetPlayerController(TinyNetInputMessage.PeekAtPlayerControllerId(netMsg));

            if (netPlayerController != null)
            {
                netPlayerController.GetInputMessage(netMsg);
            }
        }
 /// <summary>
 /// Redirects an <see cref="TinyNetInputMessage"/> to the correct player controller.
 /// </summary>
 /// <param name="netMsg">The <see cref="TinyNetInputMessage"/>.</param>
 public void GetPlayerInputMessage(TinyNetMessageReader netMsg)
 {
     GetPlayerController(TinyNetInputMessage.PeekAtPlayerControllerId(netMsg)).GetInputMessage(netMsg);
 }