Пример #1
0
    // Start is called before the first frame update
    void Start()
    {
        cmp_mov   = GetComponent <Movement>();
        cmp_tools = GetComponent <TimersNTools>();
        cmp_rot   = GetComponent <Rotatement>();

        to_down = false;
        timer   = 0;
        //cmp_tools.Timer_for_bools()
    }
Пример #2
0
    //-------------------------//

    // Start is called before the first frame update
    void Start()
    {
        actualDrag       = GetComponent <Rigidbody>().drag;
        inmuneTimer      = 0;
        cmp_test         = GetComponent <testscript>();
        cmp_modelo_Ply   = GetComponent <PlayerModelo>();
        cmp_plyView      = GetComponent <PlayerView>();
        cmp_grnd_Updater = GetComponent <GroundStatsUpdater>();
        cmp_mov          = GetComponent <Movement>();
        cmp_rot          = GetComponent <Rotatement>();
        cmp_atk          = GetComponent <Attacks>();
        cmp_timers       = GetComponent <TimersNTools>();
        cmp_life         = GetComponent <Life>();
        cmp_life.life    = cmp_modelo_Ply.playerLife;
        protecting       = false;
        cmp_life.protec  = protecting;
    }