private void OnLoadDataTableUpdate(object sender, GameFramework.DataTable.LoadDataTableUpdateEventArgs e)
 {
     if (m_EnableLoadDataTableUpdateEvent)
     {
         m_EventComponent.Fire(this, ReferencePool.Acquire <LoadDataTableUpdateEventArgs>().Fill(e));
     }
 }
        /// <summary>
        /// 初始化加载数据表更新事件的新实例。
        /// </summary>
        /// <param name="e">内部事件。</param>
        public LoadDataTableUpdateEventArgs(GameFramework.DataTable.LoadDataTableUpdateEventArgs e)
        {
            LoadDataTableInfo loadDataTableInfo = (LoadDataTableInfo)e.UserData;

            DataTableName      = loadDataTableInfo.DataTableName;
            DataTableType      = loadDataTableInfo.DataTableType;
            DataTableAssetName = e.DataTableAssetName;
            Progress           = e.Progress;
            UserData           = loadDataTableInfo.UserData;
        }
Пример #3
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        /// <summary>
        /// 填充加载数据表更新事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>加载数据表更新事件。</returns>
        public LoadDataTableUpdateEventArgs Fill(GameFramework.DataTable.LoadDataTableUpdateEventArgs e)
        {
            LoadDataTableInfo loadDataTableInfo = (LoadDataTableInfo)e.UserData;

            DataRowType        = loadDataTableInfo.DataRowType;
            DataTableName      = loadDataTableInfo.DataTableName;
            DataTableAssetName = e.DataTableAssetName;
            Progress           = e.Progress;
            UserData           = loadDataTableInfo.UserData;

            return(this);
        }
        /// <summary>
        /// 创建加载数据表更新事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>创建的加载数据表更新事件。</returns>
        public static LoadDataTableUpdateEventArgs Create(GameFramework.DataTable.LoadDataTableUpdateEventArgs e)
        {
            LoadDataTableInfo            loadDataTableInfo            = (LoadDataTableInfo)e.UserData;
            LoadDataTableUpdateEventArgs loadDataTableUpdateEventArgs = ReferencePool.Acquire <LoadDataTableUpdateEventArgs>();

            loadDataTableUpdateEventArgs.DataRowType        = loadDataTableInfo.DataRowType;
            loadDataTableUpdateEventArgs.DataTableName      = loadDataTableInfo.DataTableName;
            loadDataTableUpdateEventArgs.DataTableAssetName = e.DataTableAssetName;
            loadDataTableUpdateEventArgs.Progress           = e.Progress;
            loadDataTableUpdateEventArgs.UserData           = loadDataTableInfo.UserData;
            return(loadDataTableUpdateEventArgs);
        }