public void CleanUp() { /* if (_threadPaddle != null && _threadPaddle.IsAlive) * _threadPaddle.Abort(); * if (_threadBall != null && _threadBall.IsAlive) * _threadBall.Abort(); */ _ballHiResTimer.Delete(); _paddleHiResTimer.Delete(); }
public void CleanUp() { _ballHiResTimer.Delete(); //*********************************** // STOP THE PADDLE THREAD HERE //*********************************** if (_threadPaddle != null && _threadPaddle.IsAlive) { _threadPaddle.Abort(); _threadPaddle = null; } }
public void CleanUp() { try { _enemyHiResTimer.Delete(); _bulletHiResTimer.Delete(); } catch (Exception e) { } if (_threadPaddle != null && _threadPaddle.IsAlive) { _threadPaddle.Abort(); _threadPaddle = null; } }
public void CleanUp() { _ballHiResTimer.Delete(); _paddleHiResTimer.Delete(); _moveBall = false; // Hidde and delete all bricks for (int brick = 0; brick < _numBricks; brick++) { BrickCollection[brick].BrickVisible = Visibility.Hidden; BrickCollection[brick].BrickRectangle = Rectangle.Empty; } numBricksHit = 0; // Reset numBricksHit to 0 Score = 0; // Reset Score to 0 StopTimer(); // Stop the timer seconds = 0; // Reset seconds to 0 ElapsedTime = 0; // Reset ElapsedTime to 0 }
public void CleanUp() { _ballHiResTimer.Delete(); _paddelHiResTimer.Delete(); }
public void CleanUp() { _ballHiResTimer.Delete(); _paddleHiResTimer.Delete(); NETTimerTimerStart(false); }