Ejemplo n.º 1
0
 public void CleanUp()
 {
     /* if (_threadPaddle != null && _threadPaddle.IsAlive)
      *   _threadPaddle.Abort();
      * if (_threadBall != null && _threadBall.IsAlive)
      *   _threadBall.Abort();
      */
     _ballHiResTimer.Delete();
     _paddleHiResTimer.Delete();
 }
Ejemplo n.º 2
0
Archivo: Model.cs Proyecto: liraop/wapp
        public void CleanUp()
        {
            _ballHiResTimer.Delete();
            //***********************************
            // STOP THE PADDLE THREAD HERE
            //***********************************

            if (_threadPaddle != null && _threadPaddle.IsAlive)
            {
                _threadPaddle.Abort();
                _threadPaddle = null;
            }
        }
Ejemplo n.º 3
0
        public void CleanUp()
        {
            try
            {
                _enemyHiResTimer.Delete();
                _bulletHiResTimer.Delete();
            }
            catch (Exception e)
            {
            }

            if (_threadPaddle != null && _threadPaddle.IsAlive)
            {
                _threadPaddle.Abort();
                _threadPaddle = null;
            }
        }
Ejemplo n.º 4
0
        public void CleanUp()
        {
            _ballHiResTimer.Delete();
            _paddleHiResTimer.Delete();

            _moveBall = false;

            // Hidde and delete all bricks
            for (int brick = 0; brick < _numBricks; brick++)
            {
                BrickCollection[brick].BrickVisible   = Visibility.Hidden;
                BrickCollection[brick].BrickRectangle = Rectangle.Empty;
            }

            numBricksHit = 0;   // Reset numBricksHit to 0
            Score        = 0;   // Reset Score to 0
            StopTimer();        // Stop the timer
            seconds     = 0;    // Reset seconds to 0
            ElapsedTime = 0;    // Reset ElapsedTime to 0
        }
Ejemplo n.º 5
0
 public void CleanUp()
 {
     _ballHiResTimer.Delete();
     _paddelHiResTimer.Delete();
 }
Ejemplo n.º 6
0
 public void CleanUp()
 {
     _ballHiResTimer.Delete();
     _paddleHiResTimer.Delete();
     NETTimerTimerStart(false);
 }