Пример #1
0
 // Update is called once per frame
 void Update()
 {
     if (TimerCountDown.IsCounting())
     {
         myLight.color = Color.Lerp(myLight.color, Color.red * 3, Time.deltaTime);
     }
     else
     {
         myLight.color = Color.white;
     }
 }
Пример #2
0
 private void OnCollisionEnter(Collision collision)
 {
     if (collision.collider.gameObject.layer == LayerMask.NameToLayer("PlayerBullet") && !TimerCountDown.IsCounting())
     {
         doors.OpenDoors();
     }
 }