// Update is called once per frame void Update() { if (TimerCountDown.IsCounting()) { myLight.color = Color.Lerp(myLight.color, Color.red * 3, Time.deltaTime); } else { myLight.color = Color.white; } }
private void OnCollisionEnter(Collision collision) { if (collision.collider.gameObject.layer == LayerMask.NameToLayer("PlayerBullet") && !TimerCountDown.IsCounting()) { doors.OpenDoors(); } }