Пример #1
0
 // Start is called before the first frame update
 void Start()
 {
     tm = GetComponent <Timeline_Manager>();
     pl = GetComponent <Paradox_Logger>();
 }
Пример #2
0
 // Start is called before the first frame update
 void Start()
 {
     player = GameObject.FindGameObjectWithTag("Player");
     tm     = GameObject.FindGameObjectWithTag("Timeline_Manager").GetComponent <Timeline_Manager>();
 }
Пример #3
0
 void Start()
 {
     tm = GetComponent <Timeline_Manager>();
     tc = GetComponent <TimePoint_Corrector>();
 }
Пример #4
0
 // Start is called before the first frame update
 void Start()
 {
     mr         = GetComponent <MeshRenderer>();
     tm         = GameObject.FindGameObjectWithTag("Timeline_Manager").GetComponent <Timeline_Manager>();
     mat_normal = mr.material;
 }
Пример #5
0
 // Start is called before the first frame update
 void Start()
 {
     tm  = GameObject.FindGameObjectWithTag("Timeline_Manager").GetComponent <Timeline_Manager>();
     col = GetComponent <BoxCollider>();
     mr  = GetComponent <MeshRenderer>();
 }