// Start is called before the first frame update void Start() { tm = GetComponent <Timeline_Manager>(); pl = GetComponent <Paradox_Logger>(); }
// Start is called before the first frame update void Start() { player = GameObject.FindGameObjectWithTag("Player"); tm = GameObject.FindGameObjectWithTag("Timeline_Manager").GetComponent <Timeline_Manager>(); }
void Start() { tm = GetComponent <Timeline_Manager>(); tc = GetComponent <TimePoint_Corrector>(); }
// Start is called before the first frame update void Start() { mr = GetComponent <MeshRenderer>(); tm = GameObject.FindGameObjectWithTag("Timeline_Manager").GetComponent <Timeline_Manager>(); mat_normal = mr.material; }
// Start is called before the first frame update void Start() { tm = GameObject.FindGameObjectWithTag("Timeline_Manager").GetComponent <Timeline_Manager>(); col = GetComponent <BoxCollider>(); mr = GetComponent <MeshRenderer>(); }