/// <summary> /// The pending period has timed out and the auction must end unsuccesfully /// </summary> public void PendingTimeOut() { AuctionSystem.Pending.Remove( this ); m_OwnerPendency = AuctionPendency.NotAccepted; m_BuyerPendency = AuctionPendency.NotAccepted; m_OwnerMessage = AuctionMessage.None; m_BuyerMessage = AuctionMessage.None; AuctionCheck item = new AuctionItemCheck( this, AuctionResult.PendingTimedOut ); AuctionCheck gold = new AuctionGoldCheck( this, AuctionResult.PendingTimedOut ); if ( item != null ) GiveItemTo( m_Owner, item ); GiveItemTo( HighestBid.Mobile, gold ); // Over, this auction no longer exists AuctionLog.WriteEnd( this, AuctionResult.PendingTimedOut, null, null ); }
/// <summary> /// Defines what kind of message the buyer should receive. Doesn't send any messages. /// </summary> public void DoBuyerMessage() { if ( HighestBid.Mobile == null || HighestBid.Mobile.Account == null ) { // Buyer deleted the character, accept the auction by default m_BuyerPendency = AuctionPendency.Accepted; } else if ( ! IsValid() ) { // Send the buyer a message about missing items in the auction m_BuyerMessage = AuctionMessage.Response; m_BuyerPendency = AuctionPendency.Pending; } else if ( !ReserveMet ) { // Assume the buyer will buy even if the reserve hasn't been met m_BuyerPendency = AuctionPendency.Accepted; // Send the buyer a message to inform them of the reserve issue m_BuyerMessage = AuctionMessage.Information; } }
/// <summary> /// Confirms an information message /// </summary> /// <param name="owner">True if the message was sent to the owner, false if to the buyer</param> public void ConfirmInformationMessage( bool owner ) { if ( owner ) { // Owner m_OwnerMessage = AuctionMessage.None; // Don't resent } else { // Buyer m_BuyerMessage = AuctionMessage.None; } }
/// <summary> /// Defines what kind of message the auction owner should receive. Doesn't send any messages. /// </summary> public void DoOwnerMessage() { if ( m_Owner == null || m_Owner.Account == null ) { // If owner deleted the character, accept the auction by default m_OwnerPendency = AuctionPendency.Accepted; } else if ( !IsValid() && ReserveMet ) { // Assume the owner will sell even if invalid when reserve is met m_OwnerPendency = AuctionPendency.Accepted; } else if ( !ReserveMet ) { m_OwnerPendency = AuctionPendency.Pending; m_OwnerMessage = AuctionMessage.Response; // This is always reserve not met for the owner } else if ( !IsValid() ) { m_OwnerPendency = AuctionPendency.Accepted; m_OwnerMessage = AuctionMessage.Information; // This is always about validty for the owner } }