public static void SaveSequence(TimelineAsset timeline, string path)
        {
            string assetPath = AssetDatabase.GetAssetPath(timeline);

            if (assetPath.Length == 0)
            {
                AssetDatabase.CreateAsset(timeline, AssetDatabase.GenerateUniqueAssetPath(path + "/" + timeline.get_name() + ".playable"));
            }
            foreach (TrackAsset current in timeline.tracks)
            {
                string assetPath2 = AssetDatabase.GetAssetPath(current);
                if (assetPath2.Length == 0)
                {
                    TimelineCreateUtilities.SaveAssetIntoObject(current, timeline);
                    TimelineClip[] clips = current.clips;
                    for (int i = 0; i < clips.Length; i++)
                    {
                        TimelineClip timelineClip = clips[i];
                        string       assetPath3   = AssetDatabase.GetAssetPath(timelineClip.asset);
                        if (assetPath3.Length == 0)
                        {
                            TimelineCreateUtilities.SaveAssetIntoObject(timelineClip.asset, current);
                        }
                        if (timelineClip.curves != null)
                        {
                            string assetPath4 = AssetDatabase.GetAssetPath(timelineClip.curves);
                            if (assetPath4.Length == 0)
                            {
                                TimelineCreateUtilities.SaveAssetIntoObject(timelineClip.curves, current);
                            }
                        }
                    }
                }
            }
        }
Пример #2
0
 private static void AddAssetOnTrack(Type typeOfClip, TrackAsset track, ITimelineState state)
 {
     state.AddStartFrameDelegate(delegate(ITimelineState istate, Event currentEvent)
     {
         ObjectSelector.get_get().Show(null, typeOfClip, null, false);
         ObjectSelector.get_get().objectSelectorID = 0;
         ObjectSelector.get_get().set_searchFilter("");
         return(true);
     });
     state.AddStartFrameDelegate(delegate(ITimelineState istate, Event currentEvent)
     {
         bool result;
         if (currentEvent.get_commandName() == "ObjectSelectorClosed")
         {
             AnimationTrack animationTrack = track as AnimationTrack;
             if (animationTrack && !animationTrack.inClipMode)
             {
                 animationTrack.ConvertToClipMode();
             }
             TimelineClip timelineClip = TimelineHelpers.CreateClipOnTrack(EditorGUIUtility.GetObjectPickerObject(), track, istate, TimelineHelpers.sInvalidMousePosition);
             if (timelineClip != null && timelineClip.asset != null)
             {
                 TimelineCreateUtilities.SaveAssetIntoObject(timelineClip.asset, track);
             }
             result = true;
         }
         else
         {
             result = false;
         }
         return(result);
     });
 }
 public static void ConvertToClipMode(this AnimationTrack track)
 {
     if (track.CanConvertToClipMode())
     {
         TimelineUndo.PushUndo(track, "Convert To Clip");
         if (!track.animClip.get_empty())
         {
             TimelineUndo.PushUndo(track.animClip, "Convert To Clip");
             float num = AnimationClipCurveCache.Instance.GetCurveInfo(track.animClip).keyTimes.FirstOrDefault <float>();
             track.animClip.ShiftBySeconds(-num);
             TimelineClip timelineClip = track.CreateClipFromAsset(track.animClip);
             TimelineCreateUtilities.SaveAssetIntoObject(timelineClip.asset, track);
             timelineClip.start = (double)num;
             timelineClip.preExtrapolationMode  = track.openClipPreExtrapolation;
             timelineClip.postExtrapolationMode = track.openClipPostExtrapolation;
             timelineClip.recordable            = true;
             if (Math.Abs(timelineClip.duration) < 1.4012984643248171E-45)
             {
                 timelineClip.duration = 1.0;
             }
             AnimationPlayableAsset animationPlayableAsset = timelineClip.asset as AnimationPlayableAsset;
             if (animationPlayableAsset)
             {
                 animationPlayableAsset.position = track.openClipOffsetPosition;
                 animationPlayableAsset.rotation = track.openClipOffsetRotation;
                 track.openClipOffsetPosition    = Vector3.get_zero();
                 track.openClipOffsetRotation    = Quaternion.get_identity();
             }
             track.CalculateExtrapolationTimes();
         }
         track.animClip = null;
         EditorUtility.SetDirty(track);
     }
 }
Пример #4
0
        internal static void RecursiveSubtrackClone(TrackAsset source, TrackAsset duplicate, PlayableDirector director, PlayableAsset assetOwner)
        {
            var subtracks = source.GetChildTracks();

            foreach (var sub in subtracks)
            {
                var newSub = TimelineHelpers.Clone(duplicate, sub, director, assetOwner);
                duplicate.AddChild(newSub);
                RecursiveSubtrackClone(sub, newSub, director, assetOwner);

                // Call the custom editor on Create
                var customEditor = CustomTimelineEditorCache.GetTrackEditor(newSub);
                try
                {
                    customEditor.OnCreate(newSub, sub);
                }
                catch (Exception e)
                {
                    Debug.LogException(e);
                }

                // registration has to happen AFTER recursion
                TimelineUndo.RegisterCreatedObjectUndo(newSub, "Duplicate");
                TimelineCreateUtilities.SaveAssetIntoObject(newSub, assetOwner);
            }
        }
Пример #5
0
        private static void AddSubTrack(ITimelineState state, Type trackOfType, string trackName, TrackAsset track)
        {
            TrackAsset childAsset = state.timeline.CreateTrack(trackOfType, track, trackName);

            TimelineCreateUtilities.SaveAssetIntoObject(childAsset, track);
            track.SetCollapsed(false);
            state.Refresh();
        }
        static void AddSubTrack(WindowState state, Type trackOfType, string trackName, TrackAsset track)
        {
            var subAnimationTrack = state.editSequence.asset.CreateTrack(trackOfType, track, trackName);

            TimelineCreateUtilities.SaveAssetIntoObject(subAnimationTrack, track);
            track.SetCollapsed(false);
            state.Refresh();
        }
Пример #7
0
        private static void SaveCloneToOriginalAsset(Object original, Object clone)
        {
            string assetPath = AssetDatabase.GetAssetPath(original);
            Object @object   = AssetDatabase.LoadAssetAtPath <Object>(assetPath);

            if (@object != null)
            {
                TimelineCreateUtilities.SaveAssetIntoObject(clone, @object);
                EditorUtility.SetDirty(@object);
            }
        }
Пример #8
0
        static void SaveCloneToAsset(Object clone, Object newOwner)
        {
            var containerPath  = AssetDatabase.GetAssetPath(newOwner);
            var containerAsset = AssetDatabase.LoadAssetAtPath <Object>(containerPath);

            if (containerAsset != null)
            {
                TimelineCreateUtilities.SaveAssetIntoObject(clone, containerAsset);
                EditorUtility.SetDirty(containerAsset);
            }
        }
Пример #9
0
        static void AddMarkerToParent(ScriptableObject marker, TrackAsset parent)
        {
            TimelineCreateUtilities.SaveAssetIntoObject(marker, parent);
            TimelineUndo.RegisterCreatedObjectUndo(marker, "Duplicate Marker");
            TimelineUndo.PushUndo(parent, "Duplicate Marker");

            if (parent != null)
            {
                parent.AddMarker(marker);
                ((IMarker)marker).Initialize(parent);
            }
        }
        internal static void RecursiveSubtrackClone(TrackAsset source, TrackAsset duplicate, PlayableDirector director)
        {
            List <TrackAsset> subTracks = source.subTracks;

            foreach (TrackAsset current in subTracks)
            {
                TrackAsset trackAsset = TimelineHelpers.Clone(duplicate, current, director);
                duplicate.AddChild(trackAsset);
                TrackExtensions.RecursiveSubtrackClone(current, trackAsset, director);
                Undo.RegisterCreatedObjectUndo(trackAsset, "Duplicate");
                TimelineCreateUtilities.SaveAssetIntoObject(trackAsset, source);
            }
        }
        internal static void RecursiveSubtrackClone(TrackAsset source, TrackAsset duplicate, PlayableDirector director, PlayableAsset assetOwner)
        {
            var subtracks = source.GetChildTracks();

            foreach (var sub in subtracks)
            {
                var newSub = TimelineHelpers.Clone(duplicate, sub, director, assetOwner);
                duplicate.AddChild(newSub);
                RecursiveSubtrackClone(sub, newSub, director, assetOwner);
                // registration has to happen AFTER recursion
                TimelineUndo.RegisterCreatedObjectUndo(newSub, "Duplicate");
                TimelineCreateUtilities.SaveAssetIntoObject(newSub, assetOwner);
            }
        }
        internal static bool Duplicate(this TrackAsset track, PlayableDirector director, TimelineAsset destinationTimeline = null)
        {
            bool result;

            if (track == null)
            {
                result = false;
            }
            else
            {
                if (destinationTimeline == track.timelineAsset)
                {
                    destinationTimeline = null;
                }
                TimelineAsset timelineAsset = track.parent as TimelineAsset;
                TrackAsset    trackAsset    = track.parent as TrackAsset;
                if (timelineAsset == null && trackAsset == null)
                {
                    Debug.LogWarning("Cannot duplicate track because it is not parented to known type");
                    result = false;
                }
                else
                {
                    PlayableAsset playableAsset = destinationTimeline ?? track.parent;
                    TrackAsset    trackAsset2   = TimelineHelpers.Clone(playableAsset, track, director);
                    TrackExtensions.RecursiveSubtrackClone(track, trackAsset2, director);
                    Undo.RegisterCreatedObjectUndo(trackAsset2, "Duplicate");
                    TimelineCreateUtilities.SaveAssetIntoObject(trackAsset2, playableAsset);
                    TimelineUndo.PushUndo(playableAsset, "Duplicate");
                    if (destinationTimeline != null)
                    {
                        destinationTimeline.AddTrackInternal(trackAsset2);
                    }
                    else if (timelineAsset != null)
                    {
                        TrackExtensions.ReparentTracks(new List <TrackAsset>
                        {
                            trackAsset2
                        }, timelineAsset, track, false);
                    }
                    else
                    {
                        trackAsset.AddChildAfter(trackAsset2, track);
                    }
                    result = true;
                }
            }
            return(result);
        }
Пример #13
0
        internal static TimelineClip Clone(TimelineClip clip, PlayableDirector director, PlayableAsset newOwner)
        {
            var editorClip = EditorClipFactory.GetEditorClip(clip);
            // Workaround for Clips not being unity object, assign it to a editor clip wrapper, clone it, and pull the clip back out
            var newClip = Object.Instantiate(editorClip).clip;

            // perform fix ups for what Instantiate cannot properly detect
            SelectionManager.Remove(newClip);
            newClip.parentTrack = null;
            newClip.curves      = null; // instantiate might copy the reference, we need to clear it

            // curves are explicitly owned by the clip
            if (clip.curves != null)
            {
                newClip.CreateCurves(AnimationTrackRecorder.GetUniqueRecordedClipName(newOwner, clip.curves.name));
                EditorUtility.CopySerialized(clip.curves, newClip.curves);
                TimelineCreateUtilities.SaveAssetIntoObject(newClip.curves, newOwner);
            }

            ScriptableObject playableAsset = newClip.asset as ScriptableObject;

            if (playableAsset != null && newClip.asset is IPlayableAsset)
            {
                var clone = CloneReferencedPlayableAsset(playableAsset, director);
                SaveCloneToAsset(clone, newOwner);

                newClip.asset = clone;

                // special case to make the name match the recordable clips, but only if they match on the original clip
                var originalRecordedAsset = clip.asset as AnimationPlayableAsset;
                if (clip.recordable && originalRecordedAsset != null && originalRecordedAsset.clip != null)
                {
                    AnimationPlayableAsset clonedAnimationAsset = clone as AnimationPlayableAsset;
                    if (clonedAnimationAsset != null && clonedAnimationAsset.clip != null)
                    {
                        clonedAnimationAsset.clip = CloneAnimationClip(originalRecordedAsset.clip, newOwner);
                        if (clip.displayName == originalRecordedAsset.clip.name && newClip.recordable)
                        {
                            clonedAnimationAsset.name = clonedAnimationAsset.clip.name;
                            newClip.displayName       = clonedAnimationAsset.name;
                        }
                    }
                }
            }

            return(newClip);
        }
        static void RecursiveSubtrackClone(TrackAsset source, TrackAsset duplicate, IExposedPropertyTable sourceTable, IExposedPropertyTable destTable, PlayableAsset assetOwner)
        {
            var subtracks = source.GetChildTracks();

            foreach (var sub in subtracks)
            {
                var newSub = TimelineHelpers.Clone(duplicate, sub, sourceTable, destTable, assetOwner);
                duplicate.AddChild(newSub);
                RecursiveSubtrackClone(sub, newSub, sourceTable, destTable, assetOwner);

                // Call the custom editor on Create
                var customEditor = CustomTimelineEditorCache.GetTrackEditor(newSub);
                customEditor.OnCreate_Safe(newSub, sub);

                // registration has to happen AFTER recursion
                TimelineCreateUtilities.SaveAssetIntoObject(newSub, assetOwner);
                TimelineUndo.RegisterCreatedObjectUndo(newSub, L10n.Tr("Duplicate"));
            }
        }
        static void SaveCloneToAsset(Object clone, Object newOwner)
        {
            if (newOwner == null)
            {
                return;
            }

            var containerPath  = AssetDatabase.GetAssetPath(newOwner);
            var containerAsset = AssetDatabase.LoadAssetAtPath <Object>(containerPath);

            if (containerAsset != null)
            {
                TimelineCreateUtilities.SaveAssetIntoObject(clone, containerAsset);
                EditorUtility.SetDirty(containerAsset);
            }
            else
            {
                clone.hideFlags |= newOwner.hideFlags & HideFlags.DontSave;
            }
        }
Пример #16
0
        public static TimelineClip CreateClipOnTrack(Type playableAssetType, TrackAsset parentTrack, ITimelineState state, Vector2 mousePosition)
        {
            TimelineClip result;

            if (!typeof(IPlayableAsset).IsAssignableFrom(playableAssetType) || !typeof(ScriptableObject).IsAssignableFrom(playableAssetType))
            {
                result = null;
            }
            else
            {
                ScriptableObject scriptableObject = ScriptableObject.CreateInstance(playableAssetType);
                if (scriptableObject == null)
                {
                    throw new InvalidOperationException("Could not create an instance of the ScriptableObject type " + playableAssetType.Name);
                }
                scriptableObject.set_name(playableAssetType.Name);
                TimelineCreateUtilities.SaveAssetIntoObject(scriptableObject, parentTrack);
                result = TimelineHelpers.CreateClipOnTrack(scriptableObject, parentTrack, state, mousePosition);
            }
            return(result);
        }
Пример #17
0
        public static TimelineClip AddRecordableClip(TrackAsset parentTrack, TimelineWindow.TimelineState state)
        {
            TimelineAsset timeline = state.timeline;
            TimelineClip  result;

            if (timeline == null)
            {
                Debug.LogError("Parent Track needs to be bound to an asset to add a recordable");
                result = null;
            }
            else
            {
                AnimationClip animationClip = new AnimationClip();
                animationClip.set_name(AnimationTrackRecorder.GetUniqueRecordedClipName(parentTrack, AnimationTrackRecorder.kRecordClipDefaultName));
                animationClip.set_frameRate(state.frameRate);
                AnimationUtility.SetGenerateMotionCurves(animationClip, true);
                Undo.RegisterCreatedObjectUndo(animationClip, "Create Clip");
                TimelineHelpers.SaveAnimClipIntoObject(animationClip, parentTrack);
                TimelineClip timelineClip = parentTrack.CreateClipFromAsset(animationClip);
                if (timelineClip != null)
                {
                    timelineClip.recordable            = true;
                    timelineClip.displayName           = animationClip.get_name();
                    timelineClip.timeScale             = 1.0;
                    timelineClip.start                 = 0.0;
                    timelineClip.duration              = 0.0;
                    timelineClip.mixInCurve            = AnimationCurve.EaseInOut(0f, 0f, 1f, 1f);
                    timelineClip.mixOutCurve           = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f);
                    timelineClip.preExtrapolationMode  = TimelineClip.ClipExtrapolation.Hold;
                    timelineClip.postExtrapolationMode = TimelineClip.ClipExtrapolation.Hold;
                    TimelineCreateUtilities.SaveAssetIntoObject(timelineClip.asset, parentTrack);
                    state.Refresh();
                }
                result = timelineClip;
            }
            return(result);
        }
Пример #18
0
        public DragAndDropVisualMode HandleObjectDrop(TreeViewItem parentItem, TreeViewItem targetItem, bool perform, TreeViewDragging.DropPosition dropPos)
        {
            DragAndDropVisualMode result;

            if (!perform)
            {
                List <Object> list = new List <Object>();
                if (DragAndDrop.get_objectReferences().Any <Object>())
                {
                    list.AddRange(DragAndDrop.get_objectReferences());
                    using (List <Object> .Enumerator enumerator = list.GetEnumerator())
                    {
                        while (enumerator.MoveNext())
                        {
                            Object      o = enumerator.Current;
                            TrackType[] trackTypeHandle = TimelineHelpers.GetTrackTypeHandle(o.GetType());
                            if (!trackTypeHandle.Any <TrackType>() || trackTypeHandle.Any((TrackType t) => !TimelineDragging.ValidateObjectDrop(o)))
                            {
                                result = 0;
                                return(result);
                            }
                        }
                    }
                    result = 1;
                }
                else if (DragAndDrop.get_paths().Any <string>())
                {
                    TimelineGroupGUI timelineGroupGUI = targetItem as TimelineGroupGUI;
                    if (timelineGroupGUI == null)
                    {
                        result = 1;
                    }
                    else if (timelineGroupGUI.track == null)
                    {
                        result = 0;
                    }
                    else
                    {
                        TrackType tt    = TimelineHelpers.TrackTypeFromType(timelineGroupGUI.track.GetType());
                        string[]  paths = DragAndDrop.get_paths();
                        for (int i = 0; i < paths.Length; i++)
                        {
                            string text = paths[i];
                            list.AddRange(AssetDatabase.LoadAllAssetsAtPath(text));
                        }
                        bool flag = (from o in list
                                     where o != null
                                     select o).Any((Object o) => TimelineHelpers.IsTypeSupportedByTrack(tt, o.GetType()));
                        result = ((!flag) ? 0 : 1);
                    }
                }
                else
                {
                    result = 0;
                }
            }
            else
            {
                List <Object> list2 = new List <Object>();
                list2.AddRange(DragAndDrop.get_objectReferences());
                TrackAsset       trackAsset        = null;
                TimelineGroupGUI timelineGroupGUI2 = (TimelineGroupGUI)targetItem;
                if (targetItem != null && timelineGroupGUI2.track != null)
                {
                    trackAsset = timelineGroupGUI2.track;
                }
                Vector2 mousePosition = Event.get_current().get_mousePosition();
                foreach (Object current in list2)
                {
                    if (!(current == null))
                    {
                        if (current is TimelineAsset)
                        {
                            if (TimelineHelpers.IsCircularRef(this.m_Timeline, current as TimelineAsset))
                            {
                                Debug.LogError("Cannot add " + current.get_name() + " to the sequence because it would cause a circular reference");
                                continue;
                            }
                            TimelineAsset timelineAsset = current as TimelineAsset;
                            foreach (TrackAsset current2 in timelineAsset.tracks)
                            {
                                if (current2.mediaType == TimelineAsset.MediaType.Group)
                                {
                                    this.m_Timeline.AddTrackInternal(current2);
                                }
                            }
                            this.m_Window.state.Refresh();
                            EditorUtility.SetDirty(this.m_Timeline);
                        }
                        else if (current is TrackAsset)
                        {
                            this.m_Timeline.AddTrackInternal((TrackAsset)current);
                        }
                        else
                        {
                            TrackType   trackType        = null;
                            TrackAsset  trackAsset2      = null;
                            TrackType[] trackTypeHandle2 = TimelineHelpers.GetTrackTypeHandle(current.GetType());
                            if (trackAsset != null)
                            {
                                TrackType[] array = trackTypeHandle2;
                                for (int j = 0; j < array.Length; j++)
                                {
                                    TrackType trackType2 = array[j];
                                    if (trackAsset.GetType() == trackType2.trackType)
                                    {
                                        trackType = trackType2;
                                        break;
                                    }
                                }
                            }
                            if (trackType == null)
                            {
                                if (trackTypeHandle2.Length == 1)
                                {
                                    trackType = trackTypeHandle2[0];
                                }
                                else if (trackTypeHandle2.Length > 1)
                                {
                                    trackType = this.ResolveTypeAmbiguity(trackTypeHandle2);
                                }
                            }
                            if (trackType == null)
                            {
                                continue;
                            }
                            if (!TimelineDragging.ValidateObjectDrop(current))
                            {
                                continue;
                            }
                            if (trackAsset != null && trackAsset.GetType() == trackType.trackType)
                            {
                                trackAsset2 = trackAsset;
                            }
                            if (trackAsset2 == null)
                            {
                                trackAsset2 = this.m_Window.AddTrack(trackType.trackType, null, string.Empty);
                            }
                            if (trackAsset2 == null)
                            {
                                result = 0;
                                return(result);
                            }
                            Object @object = TimelineDragging.TransformObjectBeingDroppedAccordingToTrackRules(trackAsset2, current);
                            if (@object == null)
                            {
                                continue;
                            }
                            TimelineUndo.PushUndo(trackAsset2, "Create Clip");
                            AnimationTrack animationTrack = trackAsset2 as AnimationTrack;
                            if (animationTrack != null)
                            {
                                animationTrack.ConvertToClipMode();
                            }
                            TimelineClip timelineClip = TimelineHelpers.CreateClipOnTrack(@object, trackAsset2, this.m_Window.state, mousePosition);
                            if (timelineClip != null)
                            {
                                float num = this.m_Window.state.TimeToPixel(1.0) - this.m_Window.state.TimeToPixel(0.0);
                                mousePosition.x += (float)timelineClip.duration * num;
                                if (timelineClip.asset is ScriptableObject)
                                {
                                    string assetPath = AssetDatabase.GetAssetPath(timelineClip.asset);
                                    if (assetPath.Length == 0)
                                    {
                                        TimelineCreateUtilities.SaveAssetIntoObject(timelineClip.asset, trackAsset2);
                                    }
                                }
                                TimelineDragging.FrameClips(this.m_Window.state);
                                trackAsset2.SetCollapsed(false);
                            }
                        }
                        this.m_Window.state.Refresh();
                        EditorUtility.SetDirty(this.m_Timeline);
                    }
                }
                result = 1;
            }
            return(result);
        }
Пример #19
0
        internal static TrackAsset Duplicate(this TrackAsset track, PlayableDirector director,
                                             TimelineAsset destinationTimeline = null)
        {
            if (track == null)
            {
                return(null);
            }

            // if the destination is us, clear to avoid bad parenting (case 919421)
            if (destinationTimeline == track.timelineAsset)
            {
                destinationTimeline = null;
            }

            var timelineParent = track.parent as TimelineAsset;
            var trackParent    = track.parent as TrackAsset;

            if (timelineParent == null && trackParent == null)
            {
                Debug.LogWarning("Cannot duplicate track because it is not parented to known type");
                return(null);
            }

            // Determine who the final parent is. If we are pasting into another track, it's always the timeline.
            //  Otherwise it's the original parent
            PlayableAsset finalParent = destinationTimeline != null ? destinationTimeline : track.parent;

            // grab the list of tracks to generate a name from (923360) to get the list of names
            // no need to do this part recursively
            var finalTrackParent   = finalParent as TrackAsset;
            var finalTimelineAsset = finalParent as TimelineAsset;
            var otherTracks        = (finalTimelineAsset != null) ? finalTimelineAsset.trackObjects : finalTrackParent.subTracksObjects;

            // Important to create the new objects before pushing the original undo, or redo breaks the
            //  sequence
            var newTrack = TimelineHelpers.Clone(finalParent, track, director, finalParent);

            newTrack.name = TimelineCreateUtilities.GenerateUniqueActorName(otherTracks, newTrack.name);

            RecursiveSubtrackClone(track, newTrack, director, finalParent);
            TimelineUndo.RegisterCreatedObjectUndo(newTrack, "Duplicate");
            TimelineCreateUtilities.SaveAssetIntoObject(newTrack, finalParent);
            TimelineUndo.PushUndo(finalParent, "Duplicate");

            if (destinationTimeline != null) // other timeline
            {
                destinationTimeline.AddTrackInternal(newTrack);
            }
            else if (timelineParent != null) // this timeline, no parent
            {
                ReparentTracks(new List <TrackAsset> {
                    newTrack
                }, timelineParent, timelineParent.GetRootTracks().Last(), false);
            }
            else // this timeline, with parent
            {
                trackParent.AddChild(newTrack);
            }

            // Call the custom editor. this check prevents the call when copying to the clipboard
            if (destinationTimeline == null || destinationTimeline == TimelineEditor.inspectedAsset)
            {
                var customEditor = CustomTimelineEditorCache.GetTrackEditor(newTrack);
                try
                {
                    customEditor.OnCreate(newTrack, track);
                }
                catch (Exception e)
                {
                    Debug.LogException(e);
                }
            }

            return(newTrack);
        }