Пример #1
0
    // Use this for initialization
    void Start()
    {
        if (rotationCenter == null)
        {
            rotationCenter = transform;
        }

        timeReverse = GetComponent <TimeReverse>();
    }
Пример #2
0
    void Start()
    {
        startPosition = transform.position;
        moving        = true;

        timeReverse = GetComponent <TimeReverse>();

        collider = GetComponent <Collider>();
        renderer = GetComponent <Renderer>();
    }
Пример #3
0
 void Start()
 {
     trscript    = GetComponent <TimeReverse> ();
     playerStats = GameObject.Find("PlayerStats").GetComponent <Text> ();
     UpdateStats();
     timereverse = false;
     scaleOwl    = -1 * -0.2933998f;
     scaleLemur  = -1 * -0.33358f;
     umziehen();
 }
Пример #4
0
	void Start()
	{
		gameObject.GetComponent<Rigidbody2D>().isKinematic = true;
		trscript = GetComponent<TimeReverse> ();

	}
Пример #5
0
	void Start()
	{
	trscript = GetComponent<TimeReverse> ();}
Пример #6
0
 void Start()
 {
     gameObject.GetComponent <Rigidbody2D>().isKinematic = true;
     trscript = GetComponent <TimeReverse> ();
 }
 void Start()
 {
     trscript = GetComponent <TimeReverse> ();
 }
Пример #8
0
 void Start()
 {
     timeReverse = GetComponent <TimeReverse>();
 }