// Use this for initialization void Start() { if (rotationCenter == null) { rotationCenter = transform; } timeReverse = GetComponent <TimeReverse>(); }
void Start() { startPosition = transform.position; moving = true; timeReverse = GetComponent <TimeReverse>(); collider = GetComponent <Collider>(); renderer = GetComponent <Renderer>(); }
void Start() { trscript = GetComponent <TimeReverse> (); playerStats = GameObject.Find("PlayerStats").GetComponent <Text> (); UpdateStats(); timereverse = false; scaleOwl = -1 * -0.2933998f; scaleLemur = -1 * -0.33358f; umziehen(); }
void Start() { gameObject.GetComponent<Rigidbody2D>().isKinematic = true; trscript = GetComponent<TimeReverse> (); }
void Start() { trscript = GetComponent<TimeReverse> ();}
void Start() { gameObject.GetComponent <Rigidbody2D>().isKinematic = true; trscript = GetComponent <TimeReverse> (); }
void Start() { trscript = GetComponent <TimeReverse> (); }
void Start() { timeReverse = GetComponent <TimeReverse>(); }