public void StopEffect() { Services.Instance.LevelService.CharacterBehaviour.SnakeSpeed -= _speed; _spawnInvoker.RemoveTimeRemaining(); }
private void ReadyToShoot() { _iCanShoot = true; _timeToNextShoot.RemoveTimeRemaining(); }
public void StopEffect() { Services.Instance.LevelService.CharacterBehaviour.SnakeSpeed -= _speed; _spawnInvoker.RemoveTimeRemaining(); }
private void ReadyToShoot() { _iCanShoot = true; _timeToNextShoot.RemoveTimeRemaining(); }