Пример #1
0
 public void UnloadMap()
 {
     _tiledMap.Dispose();
     _tileColliderBoxes.Clear();
     _colliderTexture.Dispose();
     _spikesTexture.Dispose();
 }
Пример #2
0
 protected override void UnloadContent()
 {
     _tiledMap.Dispose();
     _world.Dispose();
 }
Пример #3
0
 void MiniScreen.Unload()
 {
     effect.Dispose();
     debug.Dispose();
     tMap.Dispose();
 }
Пример #4
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 private void Dispose(bool disposing)
 {
     userInterfaceManager.Dispose();
     tiledMap.Dispose();
 }
Пример #5
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 public void UnloadMap()
 {
     _tiledMap.Dispose();
     _tileColliderBoxes.Clear();
 }