public void UnloadMap() { _tiledMap.Dispose(); _tileColliderBoxes.Clear(); _colliderTexture.Dispose(); _spikesTexture.Dispose(); }
protected override void UnloadContent() { _tiledMap.Dispose(); _world.Dispose(); }
void MiniScreen.Unload() { effect.Dispose(); debug.Dispose(); tMap.Dispose(); }
private void Dispose(bool disposing) { userInterfaceManager.Dispose(); tiledMap.Dispose(); }
public void UnloadMap() { _tiledMap.Dispose(); _tileColliderBoxes.Clear(); }