Пример #1
0
 private static TileSheet LoadTileSheet(XmlNode _node, SceneBase scene)
 {
     TileSheet tileSheet = new TileSheet();            
     tileSheet.Material = GetMaterialAssetFromNode(_node, scene);
     SetProperty("EnableCollisionByDefault", tileSheet, _node);
     SetProperty("TileSize", tileSheet, _node);
     SetProperty("Polygons", tileSheet, _node);
     tileSheet.CreateFlippedPolygons();
     return tileSheet;
 }