private static TileSheet LoadTileSheet(XmlNode _node, SceneBase scene) { TileSheet tileSheet = new TileSheet(); tileSheet.Material = GetMaterialAssetFromNode(_node, scene); SetProperty("EnableCollisionByDefault", tileSheet, _node); SetProperty("TileSize", tileSheet, _node); SetProperty("Polygons", tileSheet, _node); tileSheet.CreateFlippedPolygons(); return tileSheet; }