// Conditional checks
    public bool IsLocationMoveable(TileScript destination, LivingEntity characterMoved, int range)
    {
        List <TileScript> validTilesWithinMovementRange = LevelManager.Instance.GetValidMoveableTilesWithinRange(range, LevelManager.Instance.Tiles[characterMoved.GridPosition]);

        if (validTilesWithinMovementRange.Contains(destination) &&
            destination.CanBeOccupied()
            )
        {
            return(true);
        }
        else
        {
            return(false);
        }
    }