// Breaks a Tile piece at x and y void BreakTileAt(int x, int y) { TileScript tileToBreak = m_allTiles[x, y]; if (tileToBreak != null && tileToBreak.tileType == TileType.Breakable) { if (m_particleManager != null) { m_particleManager.BreakTileFXAt(tileToBreak.breakableValue, x, y, 0); } tileToBreak.BreakTile(); } }