Пример #1
0
    public bool BlinkTile()
    {
        bool isBlink = false;

        Collider2D[] tiles;

        tiles = Physics2D.OverlapCircleAll(gameObject.transform.position, 0.3f);

        for (int i = 0; i < tiles.Length; i++)
        {
            TileObject tileObject = tiles[i].GetComponentInParent <TileObject>() ?? null;

            if (tileObject != null)
            {
                tileObject.Execute();
                isBlink = true;
            }
        }

        return(isBlink);
    }