public void Init(Tile _tile) { Number = _tile.Number; Name = _tile.Name; Type = _tile.Type; Rotaion = _tile.Rotaion; Reverse = _tile.Reverse; }
public void Init(TileManager.TYPE _type, int _num) { Number = _num; Type = _type; Reverse = TileManager.REVERS.DEFAULT; Rotaion = TileManager.ROTATION.DEFAULT; Name = TileManager.GetTileName(Type, Number); }
public Tile() { Number = 0; Type = TileManager.TYPE.EMPTY; Reverse = TileManager.REVERS.DEFAULT; Rotaion = TileManager.ROTATION.DEFAULT; Name = TileManager.GetTileName(Type, Number); }
public void ReverseTile() { switch (Reverse) { case TileManager.REVERS.DEFAULT: Reverse = TileManager.REVERS.REVERS; break; case TileManager.REVERS.REVERS: Reverse = TileManager.REVERS.DEFAULT; break; } }