/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { GamePadState padState = GamePad.GetState(PlayerIndex.One); // Allows the game to exit if (padState.Buttons.Back == ButtonState.Pressed) { this.Exit(); } // TODO: Add your update logic here cursor.Update(PlayerIndex.One, gameTime, ScreenHelper.Camera); ScreenHelper.Camera.ClampToArea(layer.WidthInPixels(), layer.HeightInPixels()); layer.Entities.Update(gameTime); base.Update(gameTime); }